n- Version 1.3
n- 06.13.2007
n- diamond-optic
n- Server List: http://www.game-monitor.com/search.php?rulename=dod_tackle_stats
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nInformation:
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- Sprint into enemy players (or teammates with ff on) to do the following:n * knock the weapon out of their hands (primary weapon)n * knock any objects (tnt/satchel/etc) or their extra ammo out of their hands n * knock them down on the ground (if not already prone)n * 'particle' effect -> little floating dots all around youn * quick little screenfaden * push the player when you hit themn * do damage to the playernn- Theres also a quicker fade for the attacker so you know when you hit someonen- Various CVAR settings to control various aspectsn- Can Set it so admins can 'hit' teammates even with ff offn- Logs various details for psychostats to pick up (thanks TatsuSaisei)n- Has NO effect on bots (dont really think its worth processing them)
nCVARs:
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dod_tackle "1" //turn ON(1)/OFF(0) pluginnndod_tackle_use "0" //turn ON(1)/OFF(0) needing to press +use keyn //while sprinting. Setting to "1" while havingn //friendly fire on is useful so you dont hitn //teammates all the time...nndod_tackle_admins "0" //turn ON(1)/OFF(0) admins being able to hitn //teammates even when ff is off (def. admin: immunity)nndod_tackle_ff "2" //determines how plugin behaves in FF situations...n //"0" = NO friendly fire no matter whatn //"1" = ALWAYS friendly firen //"2" = Obeys mp_friendlyfire settingnnndod_tackle_drop "1" //turn ON(1)/OFF(0) dropping weapon (if using primary)ndod_tackle_dropchance "2" //chance of dropping weapon (1 in # chance)nndod_tackle_prone "1" //turn ON(1)/OFF(0) forcing pronendod_tackle_pronechance "3" //chance of forcing prone (1 in # chance)nndod_tackle_fade "1" //turn ON(1)/OFF(0) screenfadendod_tackle_fadechance "1" //chance of screenfade (1 in # chance)ndod_tackle_fade_attacker "1" //turn ON(1)/OFF(0) screenfade for the attackernndod_tackle_push "1" //turn ON(1)/OFF(0) pushing te victimndod_tackle_pushchance "2" //chance of pushing the victim (1 in # chance)nndod_tackle_dmg "1" //turn ON(1)/OFF(0) doing damagendod_tackle_dmgchance "4" //chance of doing damage (1 in # chance)ndod_tackle_dmgamt "40" //amount of damage for each hitnndod_tackle_particles "1" //turn ON(1)/OFF(0) 'particle' effectndod_tackle_particleschance "2" //chance of effect happening (1 in # chance)nndod_tackle_vector "1" //turn ON(1)/OFF(0) 'vector/punchangle' effectndod_tackle_vectorchance "2" //chance of effect happening (1 in # chance)Compiler Defines:
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TACKLE_ADMINn * controls the admin level usedn * default level: immunitynnVECTORn * sets the angle used when calculating the vector/punchangle effectn * this number is set as the maximum posible anglen * the number is negated to set the minimum posible anglen * default value: 40n nFULL_PRECACHEn * controls whether all files are precached or not n * If you find that some sounds dont work, enable thisn * If you get any related precache errors, enable this
nChangeLog:
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- 11.07.2006 Version 1.0n Initial Releasenn- 11.13.2006 Version 1.1n Added new hit & damage soundsnn- 11.18.2006 Version 1.2n Fixed typo in the CVAR list comment (missing last 'c' in dod_tackle_fade_attacker)n Added CVAR to control how the plugin acts with friendly firen Fixed being able to still hit botsnn- 11.18.2006 Version 1.2bn Fixed getting player team before checking if its really a player (im so dumb)nn- 06.13.2007 Version 1.3n Removed some unneccesary code & made various improvements..n Blocked tackle after round endn Improved weapon droppingn Added dropping of objects & extra ammon Now will undo some +/- client commandsn Added 'particles' effectn Removed 'speed' cvar as sprint speed seems to always be constant n Added 'vector' effect (punchangle)n Removed default DoD sounds from precache (dod already precaches them)n Added FULL_PRECACHE define to enable precaching all filesn Adjusted 'push' forcen Fixed bug with setting user kills
nDOWNLOAD URL: http://www.avamods.com/download.php?view.57

