rn
rn- This plugin is a simple but effective TK Revenge provider,
rna menu pops up for the victim of a teamkiller and he can choose to "Forgive!", "Glow & 1hp!" or "Slap with 50percent!" or "Slay!"
rnthe teamkiller.
rn
rnYou can set what option will appear in the TK Revenge menu.
rn* Forgive! just slaps the TKer without damage
rn
rn* 1hp (& Glow)! sets him to 1hp (and makes him glow in his team's color)
rnuntil he respawns. (Glow can be enabled/disabled)
rn
rn* Slap with 50percent! will slap him with 50% damage of his current
rnhealth
rn
rn* Slay! will added 1 to his tk count and kills him if he's alive
rnand his tk count is checked against the number of warnings you
rnset up and a yellow hudmessage saying : "TeamKill Warning X/X: Watch your fire!" is shown.
rnOnce the tk count equals the warnings the hudmessage is shown in red. On the next unforgiven tk the teamkiller will either be kicked or banned for X minutes. (depends on your setup)
rn
rn* DON'T Forgive! does the same as "Slay!" but without killing the
rnattacker.
rn
rn- TeamKills don't have to be counted as deaths for Victims.
rn
rn- Melee TAs/TKs can be handled different, it's possible
rnto directly slay on a melee TA/TK without giving the victim
rnthe ability to forgive or glow. if the attacker is slayed for
rna melee attack, his tk count is not increased, but if he
rnis slayed for a melee tk, it will be increased by the set amount.
rnKnife, Spade, K43 Butt, Garand Butt & Bayonet are considered
rnmelee weapons.
rn
rn- A specified amount of TAs can count as an unforgiven TK.
rn
rn- Spawn TeamKills can be handled different as well. If a TK
rnoccurs in your defined distance after respawn, the team killer can be
rnslayed and his tk-count will be increased by the set amount.
rn
rn- Grenade TeamKills can be handled on a special way as well, you
rncan set up either to increase the tk-count or not if "Slay!"
rnwas chosen by the victim of a friendly grenade.
rn
rn- The TK-Count of players can be decreased
rnby 1 if they gain a set amount of karma without doing any Tks.
rn(Karma can consist of FlagCaps and EnemyKills)
rn
rn- TeamKillers can be slayed after respawning if they are already dead
rn- You can set your bots (if you are using Sturmbot/Shrikebot for example)
rnto react on TKs with forgiving, 1hp (& glowing) or Slapping and slaying the
rnteamkiller.
rnThat way you can be sure that your bots aren't the easy shooting targets
rnfor teamkillers.
rn
rn- Every player's tk-count can be saved and reloaded if he reconnects.
rnThis feature is independent from time and map, his info is saved for good
rnuntil you either delete it, or the TKer starts to play serious and gets his
rntk-count decreased. this prevents hardcore teamkillers from simply
rnreconnecting to the server to get their tk-count zeroed.
rn
rnNote: if you use this feature, be sure to use banning of teamkillers,
rnotherwise it wouldn't make any sense to use this feature.
rn
rn- AMXBans can be used to ban teamkillers.
rn- Admins with access level ADMIN_IMMUNITY can be excluded from any punishments for a tk, the plugin just just ignores their teamkills.
rn
rn
//rn// - 02.07.2007 Version 1.1rn// - using DeathMsg event instead of client_death forrn// more reliabilityrn// - using ResetHUD event instead of dod_client_spawn forrn// more reliabilityrn// - added round state "Draw" to reset team attacksrn// - fixed some minor bugsrn// - added global tracking cvarrn//rn// - 20.07.2007 Version 1.2rn// - added complete Multilanguage support!rn// You will only need to replace version 1.1rn// with this version if you want multilanguagern// support, for now no other changes have been made!rn//

