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DoD Tracers (v0.2)

by diamond-optic · 2006-08-29 · 23 replies · 17407 views · 210 downloads

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From the first post

DoD Tracers
n
- Version 0.2
n- 09.08.2007
n- diamond-optic
n
nCredit:
n
- Jon for the original tracer pluginn- Firestorm for the dod portn- Modified to MG Tracer by diamond-optic
Information:
n
- Selected guns will produce 'MG' tracersn- Works well with dod_forcetracers plugin
CVAR:
n
dod_tracers //(1)ON or (0)OFFnn//the following turn on/off tracers for each weaponndod_tracers_colt "1"ndod_tracers_luger "1"ndod_tracers_webley "1"ndod_tracers_garand "1"ndod_tracers_enfield "1"ndod_tracers_kar "1"ndod_tracers_k43 "1"ndod_tracers_scopedkar "1"ndod_tracers_springfield "1"ndod_tracers_scopedenfield "1"ndod_tracers_scopedfg42 "1"ndod_tracers_fg42 "1"ndod_tracers_thompson "1"ndod_tracers_m1carbine "1"ndod_tracers_bar "1"ndod_tracers_greasegun "1"ndod_tracers_mp40 "1"ndod_tracers_stg44 "1"ndod_tracers_sten "1"ndod_tracers_bren "1"
ChangeLog:
n
- 08.28.2006 Version 0.1nModified dod_pistoltracers to allow all gunsnn - 09.08.2007 Version 0.2nSpectators and dead players now see the tracers
DOWNLOAD URL: http://www.avamods.com/download.php?view.58

Files

dod_tracers.sma Plugin Source 5 KB 210 dl Download Compile

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_tracers_232.sma v0.1 2 KB Download Compile

The thread

All 24 posts from 8 people on DoD Tracers (v0.2), kept as they were written.

diamond-optic
started this thread
Posts: 2,068
Threads: 103
Joined: May 2005
08-28-2006, 09:15 PM #1

DoD Tracersn- Version 0.2n- 09.08.2007n- diamond-opticnnCredit:n

- Jon for the original tracer pluginn- Firestorm for the dod portn- Modified to MG Tracer by diamond-optic
Information:n
- Selected guns will produce 'MG' tracersn- Works well with dod_forcetracers plugin
CVAR:n
dod_tracers //(1)ON or (0)OFFnn//the following turn on/off tracers for each weaponndod_tracers_colt "1"ndod_tracers_luger "1"ndod_tracers_webley "1"ndod_tracers_garand "1"ndod_tracers_enfield "1"ndod_tracers_kar "1"ndod_tracers_k43 "1"ndod_tracers_scopedkar "1"ndod_tracers_springfield "1"ndod_tracers_scopedenfield "1"ndod_tracers_scopedfg42 "1"ndod_tracers_fg42 "1"ndod_tracers_thompson "1"ndod_tracers_m1carbine "1"ndod_tracers_bar "1"ndod_tracers_greasegun "1"ndod_tracers_mp40 "1"ndod_tracers_stg44 "1"ndod_tracers_sten "1"ndod_tracers_bren "1"
ChangeLog:n
- 08.28.2006 Version 0.1nModified dod_pistoltracers to allow all gunsnn - 09.08.2007 Version 0.2nSpectators and dead players now see the tracers
DOWNLOAD URL: http://www.avamods.com/download.php?view.58

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
08-28-2006, 10:11 PM #2

Thanks Diamond! I am going to go try it out now!!

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
08-28-2006, 11:22 PM #3

Runs awesome!! Thanks again Diamond!

johnnyskid
posted here
Posts: 66
Threads: 14
Joined: Aug 2006
10-29-2006, 03:24 PM #4

I see that he does not have one for the mg's.rnrnCan this be added with ease?

Garion
posted here
Posts: 93
Threads: 9
Joined: Nov 2005
10-29-2006, 04:37 PM #5

I think the mg tracers are already a part of the game.

johnnyskid
posted here
Posts: 66
Threads: 14
Joined: Aug 2006
10-29-2006, 05:07 PM #6

Silly mernrnThank you for your reply

diamond-optic
started this thread
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10-29-2006, 06:53 PM #7

lmao thats correct

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
10-29-2006, 10:43 PM #8

Heres a tip,nYou need to get the forcetracers to make this work at its best though.nIf you make the values of the tracers the same as the mg, you get some pretty cool tracers.

K knife108
posted here
Posts: 108
Threads: 10
Joined: Apr 2006
09-06-2007, 05:07 AM #9

i used this one but didn't find any different with before !rnrni didn't see any tracers except MGs !rnrnrnrnrnOh damn , i forgot the dod_forcetracers :p

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
09-06-2007, 08:55 AM #10

I briefly recall using this plugin in another server, and it was really neat.rnrnOne problem I noticed was that whenever I simply switched weapons, it would fire the tracer..which obviously was strange, but makes sense now that I see it's being fired each CurWeapon.rnrnIn order to fix this you could:rnrnA. Make a global [33] array and store each player's ammo every time you hook CurWeapon, then check to see if it's been decreased the next time.rnrnB. Instead of hooking CurWeapon, hook FM_PlaybackEvent, which is called every time a weapon is fired so that other players can hear and see the firing happening.rnrnObviously option B is far more efficient and should stop this problem of tracers being fired simply by switching weapons.

K knife108
posted here
Posts: 108
Threads: 10
Joined: Apr 2006
09-07-2007, 12:20 PM #11

i found some blemish:rnrn1. could not see the tracers except MG's when you died or you are spectator rnrn2. the tracers didn't come from the gunpoint instead from above of it when you deploy the MGrnrn3. sometime you could not see the flame of the gunpointrnrnpls fix them.rnrn:p

diamond-optic
started this thread
Posts: 2,068
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Joined: May 2005
09-07-2007, 11:10 PM #12
n1. could not see the tracers except MG's when you died or you are spectator n
nya its probably set to only let living players see themnn
n2. the tracers didn't come from the gunpoint instead from above of it when you deploy the MGn
nnpretty sure that has to do with the tracer offset value and possibly just with the wierdness of dod to begin with, this plugin doesnt affect tracers of MGs at all, since they already have them to begin withnn
n3. sometime you could not see the flame of the gunpointn
ni dont see how this plugin could affect muzzleflashes, it has nothing to do with them..nnnnmaybe someday i'll get around to touching this up.. but its at the end of quite a long list that i dont really do much with to begin with lol

K knife108
posted here
Posts: 108
Threads: 10
Joined: Apr 2006
09-08-2007, 05:46 AM #13
rnrnpretty sure that has to do with the tracer offset value and possibly just with the wierdness of dod to begin with, this plugin doesnt affect tracers of MGs at all, since they already have them to begin withrnrn
rnrnmaybe my all problem is affected by dod_forcetracers?rnrnrnif u change the cvars as follows:rnrn
rn                          dod_traceralpha "0.35"rn		dod_tracerblue "2.50"rn		dod_tracergreen "0.5"rn		dod_tracerlength "1.5"rn		dod_traceroffset "10"rn		dod_tracerred "0.5"rn		dod_tracerspeed "1000"rnrn
rnrnthe tracers of MG will be changed :p

diamond-optic
started this thread
Posts: 2,068
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Joined: May 2005
09-08-2007, 06:32 PM #14
;7442']I briefly recall using this plugin in another server, and it was really neat.nnOne problem I noticed was that whenever I simply switched weapons, it would fire the tracer..which obviously was strange, but makes sense now that I see it's being fired each CurWeapon..
nnmust not have been this one.. cause i just checked it and it doesnt show tracers when switching weapons

diamond-optic
started this thread
Posts: 2,068
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Joined: May 2005
09-12-2007, 08:34 PM #15

Updated to Version 0.2nn

 - 09.08.2007 Version 0.2n        Spectators and dead players now see the tracers
K knife108
posted here
Posts: 108
Threads: 10
Joined: Apr 2006
09-13-2007, 04:25 AM #16
Updated to Version 0.2rnrn
 - 09.08.2007 Version 0.2rn        Spectators and dead players now see the tracers
rnrnwahoo so great D.O lol

johnnyskid
posted here
Posts: 66
Threads: 14
Joined: Aug 2006
12-14-2007, 02:18 PM #17

I really like this pluguin.rnrnWhen I shot.. I have trouble seeing the tracers but when others shoot. WOW!!rnrnI have left the settings at default on the tarcers. If anyone has changed them for there server please let me know. I would like to see how they look.... So I may get a better idea.rnrnThanks

diamond-optic
started this thread
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12-14-2007, 07:08 PM #18

ya its hard to see your own unless you sidestep or such while shooting..

TigerMan4
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12-15-2007, 01:51 AM #19

I run this plugin as well , it is great for figuring out where you`re being shot from , but I had to turn it off for sniper rifles , since it , well yeah...snipers dont use tracers.rnrnI have had a handfull of people gripe about it , comments like "why do we all have lazer guns" and stuff. but overall , everyone likes it.

diamond-optic
started this thread
Posts: 2,068
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Joined: May 2005
12-15-2007, 08:58 PM #20

lol ya a lot of ppl call the tracers lasers on my server too

johnnyskid
posted here
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12-15-2007, 09:56 PM #21

I'm still waitin for people to come on my server..LMAO!

C CLICKBOOM
posted here
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Threads: 1
Joined: Dec 2007
01-29-2009, 08:13 AM #22

Is there a way to set this plugin so allies have one color tracer and axis another?

diamond-optic
started this thread
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01-29-2009, 01:39 PM #23

no it just uses the message thats used by the MGs for tracers, which are controlled by one set of cvars..nnthere is a diff message that lets you set the colors, im not sure how good it work or how it looks but i did want to one day try using that instead so ppl could set seperate colors for each team

C CLICKBOOM
posted here
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Joined: Dec 2007
01-29-2009, 06:30 PM #24

WOULD be COOL Ty for your time.

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