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DoD UberGarand ( v0.99beta4 )

by Firestorm · 2006-07-09 · 11 replies · 11417 views · 211 downloads

Read the thread (12 posts)

From the first post

// DESCRIPTION:
rn// ============
rn//
rn// This plugin makes the Garand a one-shot-kill weapon like
rn// the Karabiner98 and the Enfield.
rn// The Victim dies, where ever you hit him.
rn
rn
// USAGE:rn// ======rn//rn// amx_ubergarand <1/0> = enable/disable UberGarand Modern// (admin command)rn//rn// dod_ubergarand_enabled <1/0> = enable UberGarand Mode by defaultrn// (cvar for amxx.cfg)rn//rn// dod_ubergarand_announce = set how often a player is informedrn// about UberGarand. he will only bern// informed after he got killed withrn// an UberGarand shot.rn// set to 0 to disable the announcement.rn// (cvar for amxx.cfg)

rn
rn
// CHANGELOG:rn// ==========rn//rn// - 29.09.2004 Version 0.6alpharn// Initial Alpharn//rn// - 29.09.2004 Version 0.9alpharn// * blocked "suicide" messagern// * added propper death messagern//rn// - 30.09.2004 Version 0.95alpharn// * fixed oversight that even TKsrn// added a kill to the player's scorern//rn// - 16.10.2004 Version 0.96alpharn// * added logmessage of ubergarand killrn//rn// - 17.10.2004 Version 0.99betarn// * blocked logging of suicides on ubergarand killsrn// so this plugin is fully stats prove now :Drn//rn// - 25.10.2004 Version 0.99beta2rn// * after a player got killed with an "UberGarand" shot.rn// he will get a red hud-message telling him thatrn// UberGarand is enabled and every shot is deadly.rn// you can specify the amout of times each player isrn// informed about that with the cvar "ubergarand_maxannounce".rn// idea of announcing the plugin by Zor.rn//rn// - 05.02.2005 Version 0.99beta3rn// * changed the way this plugin works:rn// the damage is changed now, so it definatelyrn// is handled like a normal kill, no need torn// block and replace the log-/deathmessagesrn// anymore.rn// Hopefully this will fix the strangern// "overhead icons disappear"-bug.rn// * Engine & DoDFun modules are not requiredrn// anymore.rn// * big thanks to XxAvalanchexX for showing howrn// to port the damage of the bullet impact torn// another part of the body!rn//rn// - 09.02.2005 Version 0.99beta4rn// * feature upgrade:rn// if a victim has 90 or less health left,rn// the plugin won't do anything, so yourn// don't have your stats full ofrn// "chest hits".rn// so basically the plugin is off forrn// hits that go to the chest, to the head andrn// for players that already have less than 90hp.rn// * to mention this again:rn// the cvar names have changed since beta2, sorn// please review them!

Files

dod_ubergarand.sma Plugin Source 7 KB 211 dl Download Compile

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_ubergarand.sma v0.95alpha 3 KB Download Compile
dod_ubergarand_133.sma v0.99beta4 7 KB Download Compile
dod_ubergarand_143.sma v0.99beta4 7 KB Download Compile
dod_ubergarand_182.sma v0.95alpha 4 KB Download Compile

The thread

All 12 posts from 9 people on DoD UberGarand ( v0.99beta4 ), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-09-2006, 10:21 AM #1

// DESCRIPTION:rn// ============rn//rn// This plugin makes the Garand a one-shot-kill weapon likern// the Karabiner98 and the Enfield.rn// The Victim dies, where ever you hit him.rnrn

// USAGE:rn// ======rn//rn// amx_ubergarand <1/0> = enable/disable UberGarand Modern// (admin command)rn//rn// dod_ubergarand_enabled <1/0> = enable UberGarand Mode by defaultrn// (cvar for amxx.cfg)rn//rn// dod_ubergarand_announce <amount> = set how often a player is informedrn// about UberGarand. he will only bern// informed after he got killed withrn// an UberGarand shot.rn// set to 0 to disable the announcement.rn// (cvar for amxx.cfg)
rnrn
// CHANGELOG:rn// ==========rn//rn// - 29.09.2004 Version 0.6alpharn// Initial Alpharn//rn// - 29.09.2004 Version 0.9alpharn// * blocked "suicide" messagern// * added propper death messagern//rn// - 30.09.2004 Version 0.95alpharn// * fixed oversight that even TKsrn// added a kill to the player's scorern//rn// - 16.10.2004 Version 0.96alpharn// * added logmessage of ubergarand killrn//rn// - 17.10.2004 Version 0.99betarn// * blocked logging of suicides on ubergarand killsrn// so this plugin is fully stats prove now :Drn//rn// - 25.10.2004 Version 0.99beta2rn// * after a player got killed with an "UberGarand" shot.rn// he will get a red hud-message telling him thatrn// UberGarand is enabled and every shot is deadly.rn// you can specify the amout of times each player isrn// informed about that with the cvar "ubergarand_maxannounce".rn// idea of announcing the plugin by Zor.rn//rn// - 05.02.2005 Version 0.99beta3rn// * changed the way this plugin works:rn// the damage is changed now, so it definatelyrn// is handled like a normal kill, no need torn// block and replace the log-/deathmessagesrn// anymore.rn// Hopefully this will fix the strangern// "overhead icons disappear"-bug.rn// * Engine & DoDFun modules are not requiredrn// anymore.rn// * big thanks to XxAvalanchexX for showing howrn// to port the damage of the bullet impact torn// another part of the body!rn//rn// - 09.02.2005 Version 0.99beta4rn// * feature upgrade:rn// if a victim has 90 or less health left,rn// the plugin won't do anything, so yourn// don't have your stats full ofrn// "chest hits".rn// so basically the plugin is off forrn// hits that go to the chest, to the head andrn// for players that already have less than 90hp.rn// * to mention this again:rn// the cvar names have changed since beta2, sorn// please review them!rn
johnnyskid
posted here
Posts: 66
Threads: 14
Joined: Aug 2006
09-04-2006, 02:37 AM #2

Hello,rnrnI am very new to this. So please bare with me.rnrnwhen I type amx_plugins in the console it says running. So that is good.rnrnBut grand is still not a one shot one kill. rnrnI put this in the amx.cfg - dod_unbergrand 1 to enabel right?rnrnI put the name of the plugin in the plugintx and the plugin in the pluginFolder.rnI did it right, it says running but it does not do the one shot one kill.rnrnThanks,rnrnJohnny

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
09-04-2006, 03:47 AM #3
n nI put this in the amx.cfg - dod_unbergrand 1 to enabel right?n
nNO, read the initial post carefully...n n
n// USAGE:n// ======n//n// amx_ubergarand <1/0> = enable/disable UberGarand Moden// (admin command)n//n// dod_ubergarand_enabled <1/0> = enable UberGarand Mode by defaultn// (cvar for amxx.cfg)n
n nin the amxx.cfg file you put in n n
 ndod_ubergarand_enabled 1n
nwhich will enable it by default...n nORn nwhen IN the game itself, and on the server, open console and type...n n
 ndod_ubergarand 1n
J jay_48383
posted here
Posts: 9
Threads: 1
Joined: Aug 2006
09-26-2006, 12:17 PM #4

i did the compiling and plugin cfg file but it still says bad load

PenDragon
posted here
Posts: 58
Threads: 8
Joined: Sep 2004
09-26-2006, 01:59 PM #5
J jay_48383
posted here
Posts: 9
Threads: 1
Joined: Aug 2006
09-26-2006, 03:20 PM #6

amxx 1.71rnrnrnunknown unknown unknown dod_eviladmin.a bad load rnunknown unknown unknown dod_sniperfun.a bad load rnunknown unknown unknown dod_ubergarand. bad load rn25 plugins, 22 runningrnthat is what i get when i type amx_plugins no errorsrnrnrnFun 1.71 AMX Mod X Dev Team rnDoD Fun 1.71 AMX Mod X Dev Team rnDoDX 1.71 AMX Mod X Dev Team rn3 modulesrnrnrndod_eviladmin.amxxrndod_sniperfun.amxxrndod_closecombatfun.amxx

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-26-2006, 05:13 PM #7

you dont have all the modules enabled that you need.. if you ran the latest amxx it would autoload the modules you needed.. otherwise you'll have to go thru and uncomment them yourself from the modules.ininnand if your having the same problem with multiple plugins.. you dont need to post the same exact thing in each thread...

C Country
posted here
Posts: 12
Threads: 0
Joined: Aug 2006
11-11-2006, 02:04 PM #8

I have this installed on my linux server running amx 1.75 and it works great. Thanks a bunch guys, nice plugin to even out the weapons:D

H Hood [10th MD]
posted here
Posts: 84
Threads: 7
Joined: Nov 2006
04-23-2007, 09:12 PM #9

Is it at all possible, to anyone's knowledge, to accomplish this effect by redefining the damage a weapon does, without simply making it just "kill" on impact?rnIn any way, thru plugins, server variables, etc?

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
04-24-2007, 02:04 AM #10

Anything's possible, yeah...just a hell of a lot of work.

H Hood [10th MD]
posted here
Posts: 84
Threads: 7
Joined: Nov 2006
04-24-2007, 07:55 PM #11

Way more than I know, undoubtedly...rnWilson, or anyone, can you point me in the direction of good explanations about entities, all the "pev" stuff, and all of the assorted advanced things amxx allows you to do which deal with the game engine itself, rather than things like... give user weapons, which I completely understand, or maybe there's already a tutorial there? :D

Wilson [29th ID]
posted here
Posts: 623
Threads: 57
Joined: Oct 2005
05-02-2007, 07:35 PM #12

Well this would involve hooking a tracer, which is what bullets use.rnrnBut PEVs are basically entity variables that can be adjusted dynamically.rnrnOpen includes/fakemeta_const.inc for a listing of the PEV variables.rnRead the fakemeta general usage guide herernrnAlso check www.amxmodx.org/forums Tutorials forum for useful tutorials on this stuff.rnrnYou set pev values with set_pev( ent, pev_name, value )

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