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Dod Walk (v0.3)

by Wilson [29th ID] · 2006-09-15 · 22 replies · 19645 views · 764 downloads

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From the first post

DoD Walk
n - Version 0.3
n - 03.31.2007
n - original: Zor
n - bug fixes: Wilson [29th ID] & diamond-optic
n
n Information:
n
- Allows 'walking' in dod (slower movement but no footsteps)
CVARs:
n
dod_walk "1"            //Turn ON(1)/OFF(0)ndod_walk_speed "100"    //Speed at which players will walk
Commands:
n
+dod_walk    //Bind a key to this, then hold it to walknnsay /walk    //Brings up a MOTD window with bind information
Extra:
n
- Place walk_motd.txt in your addons/amxmodx/configs directory
Changelog:
n
- 09.14.2006 Version 0.1 (Wilson [29th ID])n       Initial re-release with several bug fixesn       Fixed running with deployed bazookan       Fixed running while scopedn       Fixed Running while pronenn  - 01.08.2007 Version 0.2 (diamond-optic)n       Added PCVARSn       Roundstate fixn       Stamina fixn       Removed cur_weapon function as the stamina fix covered that as welln       Remove engine module (not needed)n       Fixed not being able to walk with undeployed rockets (added fakemeta)n       Added public cvar (for tracking)n       Fixed holding walk and zooming inn       Fixed not being able to walk after spawning sometimesn       Added some connected/alive/bot checksn       Register'd fakemeta PlayerPreThink forwardnn- 03.31.2007 Version 0.3 (diamond-optic)n        Round End fix (yes, TatsuSaisei was right...)

Files

dod_walk.sma Plugin Source 9 KB 368 dl Download Compile
walk_motd.txt Config / Docs 185 B 396 dl Download

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

dod_walk_714.amxx Compiled Plugin 4 KB Download
dod_walk_119.sma v0.1 6 KB Download Compile
dod_walk_556.sma v0.1 7 KB Download Compile
walk_motd_163.txt Docs 259 B Download

The thread

All 23 posts from 9 people on Dod Walk (v0.3), kept as they were written.

Wilson [29th ID]
started this thread
Posts: 623
Threads: 57
Joined: Oct 2005
09-14-2006, 11:28 PM #1

DoD Walkn - Version 0.3n - 03.31.2007n - original: Zorn - bug fixes: Wilson [29th ID] & diamond-opticnn Information:n

      - Allows 'walking' in dod (slower movement but no footsteps)
CVARs: n
dod_walk "1"            //Turn ON(1)/OFF(0)ndod_walk_speed "100"    //Speed at which players will walk
Commands:n
+dod_walk    //Bind a key to this, then hold it to walknnsay /walk    //Brings up a MOTD window with bind information
Extra:n
 - Place walk_motd.txt in your addons/amxmodx/configs directory
Changelog:n
  - 09.14.2006 Version 0.1 (Wilson [29th ID])n       Initial re-release with several bug fixesn       Fixed running with deployed bazookan       Fixed running while scopedn       Fixed Running while pronenn  - 01.08.2007 Version 0.2 (diamond-optic)n       Added PCVARSn       Roundstate fixn       Stamina fixn       Removed cur_weapon function as the stamina fix covered that as welln       Remove engine module (not needed)n       Fixed not being able to walk with undeployed rockets (added fakemeta)n       Added public cvar (for tracking)n       Fixed holding walk and zooming inn       Fixed not being able to walk after spawning sometimesn       Added some connected/alive/bot checksn       Register'd fakemeta PlayerPreThink forwardnn- 03.31.2007 Version 0.3 (diamond-optic)n        Round End fix (yes, TatsuSaisei was right...)
=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
09-14-2006, 11:36 PM #2

FTWMC: n

dod_walk_speed 150
nis what I have found to be the same speed as the normal crouching speed

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-14-2006, 11:45 PM #3

awesome thanks wilson...nnfeel free to PM me the remaining bugs you know about.. cause i love this plugin lolnn(and i believe as well that Zor was the orig. coder)

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-20-2006, 11:47 AM #4

Love this plugin. Using it now. I find it is very nice to walk stealthily, however I did notice this makes you completely silent on ladders....

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-20-2006, 07:04 PM #5

ya when footsteps are turned off ladders dont make noise..nnpretend your going up the ladder carefully.. instead of barrelling up it like normally lol

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-20-2006, 11:16 PM #6

I havent played w/o footsteps.., but I usually duck while climbing because until now it has been the quietest way to travel up them, but it still made noise.... This just makes me stealthy as hell! I love it.

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-25-2006, 08:45 PM #7

I just wanted to point out a bug that I found.... Dont know why it happens. rnrnAnyway on snow maps, if you walk through snow and then go into a building and hit your bind for +dod_walk, it doesnt work(footsteps heard and normal speed)... Not sure if its from the noise of the snow prior or what, but you can +dod_walk if you havent walked through snow prior.rnrnLove this plugin anyway though.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-28-2006, 07:47 PM #8
Anyway on snow maps, if you walk through snow and then go into a building and hit your bind for +dod_walk, it doesnt work(footsteps heard and normal speed)... Not sure if its from the noise of the snow prior or what, but you can +dod_walk if you havent walked through snow prior.
nni just tried this on dod_kalt and i had no problems with it

tegu
posted here
Posts: 191
Threads: 11
Joined: Aug 2006
09-28-2006, 10:45 PM #9

Try it some more. I am not the only one trying it and seeing it.....

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-28-2006, 10:58 PM #10

well theres no logical reason why walking on snow would cause anything different then walking on any other surface.. as far as the game is concerned.. its still just playing a wav file.. different file names, but other then that no difference.. so theres no real way playing those particular player step wav files would make the plugin not work..

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
01-08-2007, 10:44 PM #11

UPDATE!!nnversion 0.2n

   - 01.08.2007 Version 0.2 (diamond-optic)n       Added PCVARSn       Roundstate fixn       Stamina fixn       Removed cur_weapon function as the stamina fix covered that as welln       Remove engine module (not needed)n       Fixed not being able to walk with undeployed rockets (added fakemeta)n       Added public cvar (for tracking)n       Fixed holding walk and zooming inn       Fixed not being able to walk after spawning sometimesn       Added some connected/alive/bot checksn       Register'd fakemeta PlayerPreThink forward
diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
05-31-2007, 09:25 PM #12

well here's a tiny little update i guess i never posted...nnVersion 0.3n

- 03.31.2007 Version 0.3 (diamond-optic)n        Round End fix (yes, TatsuSaisei was right...)
B Beaudoin [30th ID]
posted here
Posts: 4
Threads: 1
Joined: Jun 2007
06-01-2007, 05:05 AM #13

where do you put sma. files by the way? like what folder?

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
06-01-2007, 05:38 AM #14

Scripting folder

B Beaudoin [30th ID]
posted here
Posts: 4
Threads: 1
Joined: Jun 2007
06-01-2007, 05:52 AM #15

I put .sma files in scripter, .amxx files in plugins folder, restarted server and they still won't work, what's wrong?

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
06-01-2007, 05:56 AM #16

If you are trying to install plugins then you need to put the name into the configs/plugin.ini E.g. dod_walk.amxx (If that's the name :P)

B Beaudoin [30th ID]
posted here
Posts: 4
Threads: 1
Joined: Jun 2007
06-01-2007, 06:07 AM #17

This is my plugins.ini thingy. Look in the bottem left corner. Did I put them in correctly?_________________________________________________________rnrn; AMX Mod X pluginsrnrn; Admin Base - Always one has to be activatedrnadmin.amxx ; admin base (required for any admin-related)rn;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)rnrn; Basicrnadmincmd.amxx ; basic admin console commandsrnadminhelp.amxx ; help command for admin console commandsrnadminslots.amxx ; slot reservationrnmultilingual.amxx ; Multi-Lingual managementrnrn; Menusrnmenufront.amxx ; front-end for admin menusrncmdmenu.amxx ; command menu (speech, settings)rnplmenu.amxx ; players menu (kick, ban, client cmds.)rn;telemenu.amxx ; teleport menu (Fun Module required!)rnmapsmenu.amxx ; maps menu (vote, changelevel)rnrn; Chat / Messagesrnadminchat.amxx ; console chat commandsrnantiflood.amxx ; prevent clients from chat-flooding the serverrnscrollmsg.amxx ; displays a scrolling messagernimessage.amxx ; displays information messagesrnadminvote.amxx ; vote commandsrnrn; Map relatedrnnextmap.amxx ; displays next map in mapcyclernmapchooser.amxx ; allows to vote for next maprntimeleft.amxx ; displays time left on maprnrn; Configurationrnpausecfg.amxx ; allows to pause and unpause some pluginsrnstatscfg.amxx ; allows to manage stats plugins via menu and commandsrnrn; Enable to use AMX Mod pluginsrn;amxmod_compat.amxx ; AMX Mod backwards compatibility layerrnrnrn; Custom - Add 3rd party plugins hererndod_walk.smarnparachute.amxxrndodclass.amxxrn_________________________________________________________________

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
06-01-2007, 10:20 AM #18

Change dod_walk.sma to dod_walk.amxx

H Harrison
posted here
Posts: 1
Threads: 0
Joined: Dec 2007
12-16-2007, 10:02 PM #19

I have the .sma file in the scripting folder, the .amxx file in the plugins folder, the .txt file in the configs section, and dod_walk.amxx in the plugins.ini section and dod_walk still does not work. Am I missing something?

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
12-16-2007, 10:17 PM #20

are you binding a key to +dod_walk ?? and not just dod_walk.. you have to have that + there for it to work (and you have to hold the key down while you move to walk)

{DwP} 325th ABN
posted here
Posts: 231
Threads: 12
Joined: Aug 2006
12-29-2007, 05:02 AM #21

well i guess ill try this one out, sounds like fun

T twizz
posted here
Posts: 1
Threads: 0
Joined: Jan 2008
01-11-2008, 08:38 AM #22

The walk_motd.txt doesn't work when you type /walk

Wilson [29th ID]
started this thread
Posts: 623
Threads: 57
Joined: Oct 2005
01-11-2008, 03:21 PM #23

You must have put it in the wrong directory.

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