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Flame Thrower ( by SidLuke )

by Zor · 2007-01-11 · 31 replies · 24770 views · 669 downloads

Read the thread (32 posts)

From the first post

Well I havent tested this one, its the old one done up by SidLuke...if there are problems let me know and I will fix it up. You should be running the plugin from Amxmodx:
n
namxmod_compat
ncore
nmysql
nvexdum
n
nThese are backward compatability files for all the new shit that got changed. That way it will work, if you dont want to run these...dont tell me it dont work, cause Ill say So? Get me debug on it, such as when I do this it fucks up or etc.
n
nCheers!

Files

dod_flamethrower.sma Plugin Source 25 KB 625 dl Download Compile

Added later in the thread

dod_flamethrower.sma Plugin Source 25 KB 44 dl Download Compile

The thread

All 32 posts from 21 people on Flame Thrower ( by SidLuke ), kept as they were written.

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
01-11-2007, 03:12 PM #1

Well I havent tested this one, its the old one done up by SidLuke...if there are problems let me know and I will fix it up. You should be running the plugin from Amxmodx:nnamxmod_compatncorenmysqlnvexdumnnThese are backward compatability files for all the new shit that got changed. That way it will work, if you dont want to run these...dont tell me it dont work, cause Ill say So? Get me debug on it, such as when I do this it fucks up or etc.nnCheers!

M maverick201
posted here
Posts: 3
Threads: 1
Joined: Dec 2006
01-18-2007, 09:05 PM #2

is there a way to make this so only admin can use it?

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
01-19-2007, 09:15 AM #3

The developers might have to add that option to this plugin... I didn't see it unless I missed a part of the plugin :P

R ruffusbebad
posted here
Posts: 18
Threads: 1
Joined: Aug 2006
01-23-2007, 10:12 AM #4

Works great, only thing I noticed is that god mode won't protect you from rnFlame Thrower. Is there a way to change this?

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
01-23-2007, 10:40 AM #5

I found some models and some new code by cheap_suit on the AMXX forums... I will be looking in to making a complete, fully functional flamethrower weapon for DoD, not just simply an ability to spray fire, but make it a weapon used by a specific Flamethrower class of player... that also logs to stats properly

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
01-25-2007, 03:20 PM #6

I'll definetly have to try that plugin when it comes Tatsu :D

J jason
posted here
Posts: 75
Threads: 10
Joined: Apr 2005
02-21-2007, 10:54 PM #7

NICE...rnrnsome said that the flame thrower was crashing them out of the game when the fired on serveral people. other than that works great.....a Flamethrower Class sounds awesome!

S silentjoker
posted here
Posts: 9
Threads: 0
Joined: May 2007
06-20-2007, 01:52 AM #8

how do u limit the flamethrower to a specific number?rnlike to 5 flamethrower than 50

N nacrotic
posted here
Posts: 16
Threads: 5
Joined: Aug 2006
06-20-2007, 03:26 AM #9
how do u limit the flamethrower to a specific number?rnlike to 5 flamethrower than 50
rnrnrnues "amx_flamethrower_ammo" cvar

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
06-20-2007, 05:07 AM #10

And how are you coming with the research Tatsu?

| |OnEHiTwOnDeR|SoCal
posted here
Posts: 320
Threads: 37
Joined: Mar 2007
06-20-2007, 05:09 AM #11

come on man hes way too busy getting tattoos to be hanging around here lol:D

=|[76AD]|= TatsuSaisei
posted here
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06-20-2007, 08:43 AM #12
come on man hes way too busy getting tattoos to be hanging around here lol:D
n nbusy getting tattoos is very true, just got the rest of my name done along my spine last night... but too busy to come here... never... but I admit, I have been slow getting back into coding ... I have been catching up on clan business...n nI kind of let things drift a bit during my last semester at school (and it paid off) but now I have to regroup and get everything back in line again... which is almost is now... and as soon as I get into coding again (really interested in this PAWN studio I got my hands on) I have ALOT of things I promised to get working on...

C cartman
posted here
Posts: 12
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06-24-2007, 11:18 PM #13

Yes Tatsu, I have been awaiting something like this...

S Sneaker
posted here
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Threads: 0
Joined: Jul 2007
07-29-2007, 10:03 PM #14

How do I get this plug in to work. I added it to my script and plug in folder in my ftp. Now how do I access it so it will work. Thanks in advance, Sneaker

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-29-2007, 10:04 PM #15

i dont know why this stuff isnt in the 1st post of the thread.. but here's the commands and cvars:nn

 *   amx_fire_flamethrower            --should be bound to a key, firesn *                                      flamethrower if enabled and if theren *                                      are sufficient funds from the clientn *                                      in either armor or money dependingn *                                      on the buytype cvarn *   say /flamethrower                --gives cleints info on setup of then *                                      flamethrower in an motd windown *   say vote_flamethrower            --starts a vote to have flamethrowersn *                                      enabled or disabledn *       n *  ADMIN COMMANDS:n *n *   amx_flamethrowers                --toggles flamethrowers enabled or notn *n *   amx_flamethrowers_vote           --toggles on/off ability for playersn *                                      to start votes, default setting is onn *   amx_flamethrowers_vote_default   --sets current flamethrowersvote statusn *                                      as server default auto-refreshed atn *                                      every map change. ADMIN_RCON leveln *                                      admin required to set server defaultn *   stopvote                         --stops vote in progress  n *n *  CVARS: can be set in admin.cfg, see corresponding commands for infon *n *   amx_luds_flamethrower 1          -- 0= disable  1= enable        n *   amx_flvote_delay 180.0           -- Default 180.0 seconds. Delay betweenn *                                       flamethrower votes allowed started n *                                       by a non adminn *   amx_flamethrower_ammo 0          -- Set the number of flamethrower n *                                       blasts given to each player at spawn.
S Sneaker
posted here
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Joined: Jul 2007
07-29-2007, 10:07 PM #16

Thanks....I cannot wait to try it out....

diamond-optic
posted here
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07-29-2007, 10:09 PM #17

lol dont get your hopes up for the best graphics in the world :P

S Sneaker
posted here
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Joined: Jul 2007
07-29-2007, 10:18 PM #18

Still wont work. It also tells me my rcon address is unresolved. What does that mean. Why is it saying that?

R ruffusbebad
posted here
Posts: 18
Threads: 1
Joined: Aug 2006
07-30-2007, 08:48 AM #19

Getting random errors on both servers, (windows).rnrnL 07/20/2007 - 03:48:05: Start of error session.rnL 07/20/2007 - 03:48:05: Info (map "mcdonalds2") (logfile "error_072007.log")rnL 07/20/2007 - 03:48:05: [DODX] Invalid player 3rnL 07/20/2007 - 03:48:05: [AMXX] Displaying debug trace (plugin "dod_flamethrower.amxx")rnL 07/20/2007 - 03:48:05: [AMXX] Run time error 10: native error (native "get_user_team")rnL 07/20/2007 - 03:48:05: [AMXX] [0] dod_flamethrower.sma::FLVote (line 559)rnL 07/20/2007 - 03:48:05: [AMXX] [1] dod_flamethrower.sma::HandleSay (line 494)rnrnthanks in advance for any help

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-30-2007, 01:13 PM #20

the plugin itself needs some work lol...nbut im pretty sure the errors are coming from when ppl start a vote in the chat.. with the way it displays the vote menu to each client.. its trying to do it to a client that doesnt exist...nnto fix it... goto line '558' and change this:n

if(!is_user_bot(k)){
to this:n
if(!is_user_bot(k) && is_user_connected(k)){
or just download the attached file

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-30-2007, 01:15 PM #21
Still wont work. It also tells me my rcon address is unresolved. What does that mean. Why is it saying that?
nndoes the amx_plugins command show it loaded and running? nnand i dont know what that rcon message is.. id assume it means your not correctly logged in thru rcon

! !TK!- Cold Blooded
posted here
Posts: 27
Threads: 9
Joined: Nov 2006
07-31-2007, 04:14 AM #22

Hey just throwing this around here as an idea. How about a flamethrower class that has a type of backpack (like the medic plugin). I don't know if it is possible but when the flamethrower soldier is killed there could be a slight explosion (to make it a bit realistic). Just a thought. :D

Wilson [29th ID]
posted here
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Joined: Oct 2005
07-31-2007, 05:38 PM #23

Find a model, and we'll do it.

S SJonni
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Joined: Aug 2007
08-17-2007, 07:50 AM #24

Would be cool if someone could post some pictures of the flamethrower ingame :) And can someone also give me a server IP that got flamethrower class or something like that? And are we talking DoD or DoD Source :P ?

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
08-17-2007, 10:14 AM #25

Its just dod if it was dod souce it would be in the source mod plugins section m8 i was going to put this on my server but its realy buggy i had problems where the flame thrower would stay on constantly and also at one point i was in specs and i pressed it while watching a player in first person and it began to fire flames lol kinda crazy.nnRegardsnnBlobby

S SJonni
posted here
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08-17-2007, 12:53 PM #26

Can you give me a link to the source section site?

blobby
posted here
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Joined: Apr 2007
08-17-2007, 02:20 PM #27

When you click on developers plugins the last topic has 2 dod source plugins in there m8 but if you look about on sites like google there will be a few

TigerMan4
posted here
Posts: 317
Threads: 37
Joined: Aug 2006
09-27-2007, 08:54 AM #28

we currently run flamethrowers on my server. you need to bind it to a key.rnrnbind "key" "amx_fire_flamethrower" I have found that mouse3 works the best...this means...pushing your mouse wheel in to fire , rather than reach for a key while running.rnrnI have found a glitch in the plugin....if you flame someone who is prone...and I did this the other day...jumped ontop of the guy....fired all 5 bursts with my flame thrower right down on top of him....you could hear the scream that says...you got him...but he didnt die....and this happens a lot , when people are prone....they just dont die.rnrn66.55.131.41:27015 thats our server....you can give it a try any time...since I have bots running.rnrnhave fun.

{DwP} 325th ABN
posted here
Posts: 231
Threads: 12
Joined: Aug 2006
01-21-2008, 09:29 PM #29

just loaded this up and ill have to say works great and is fun. i thought at first it would be everyone running around with a constant stream of flame but is not geared that way. nice job peoples nice job

H Hood [10th MD]
posted here
Posts: 84
Threads: 7
Joined: Nov 2006
07-21-2008, 12:30 AM #30

Possibility of adding a range to this - sorry but when someone on the ground below W crack on ava can flame someone inside W crack... too far haha.nnotherwise, great plugin, thanks for the port - if anyone can add a range cvar, that would be awesome!

{ {HK}recon'de'sprayer
posted here
Posts: 23
Threads: 1
Joined: Sep 2006
04-22-2016, 06:09 AM #31

I understand this thread is old, but I just recently downloaded the files for the flamethrower. I have a Day of Defeat server and I placed the dod_flamethrower.amxx in my dod/addons/amxmodx/plugins folder and my dod_flamethrower.sma in dod/addons/amxmodx/scripting folder. I then added the CVARS amx_luds_flamethrower 1 to my amxx.cfg and could not get it to work. I get the following message in my console in game "unknown command: amx_fire_flamethrower" Any help would be appreciated. Thanks in advance.

F Fysiks
posted here
Posts: 108
Threads: 3
Joined: Aug 2007
04-23-2016, 02:21 AM #32

Are you sure that the plugin even loaded? You can check by using the "amxx list" command in HLSW (or the server console). It should show all the plugins and if they loaded or not. If a plugin doesn't load, it will show an error at the end of the list.

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