func_door fix plugin
by gunsofnavarone · 2010-02-08 · 7 replies · 3958 views · 16 downloads
From the first post
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rnIn recent days I have been working on a map which also uses the func_door entity, and like dod_vire, after a round is won, the doors to not reset back to their original position. For me, it is rather important because the map I have created is a maze whereas the walls move and realign to change the paths as people move around in the maze (they are triggered by people walking over a button or pad which trigger certain doors).
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rnCan this be corrected via a plugin?
The thread
All 8 posts from 4 people on func_door fix plugin, kept as they were written.
Threads: 28
Joined: Sep 2008
I didn't think I would have to resort to this, but is it possible to create a plugin to fix the func_door entity? I don't know how many people are familiar with dod_vire, but there are "sewers" on the map which many of the entrances to them have "manhole" covers over them that are made from the func_door entity. The problem with it is that they do not always reset back to their original position after a round is won (they remain open).rnrnIn recent days I have been working on a map which also uses the func_door entity, and like dod_vire, after a round is won, the doors to not reset back to their original position. For me, it is rather important because the map I have created is a maze whereas the walls move and realign to change the paths as people move around in the maze (they are triggered by people walking over a button or pad which trigger certain doors).rnrnCan this be corrected via a plugin?
Threads: 11
Joined: Jun 2008
In the trigger multiple there is a flag setting round reset ...have you tried this ? , this is a problem i ran into and it does not always seam to help rnrnhttp://bot.clanservers.com/aac_maps/
Threads: 28
Joined: Sep 2008
As my trigger, I was using func_button, and on each func_door I have "delay before close" set at either 30 (seconds) or 60 (seconds) (I have several doors labeled "Door1" so the whole group changes when a person walks across the func_button pad (same texture as the ground) Then the doors reset after the 30 or 60 seconds, but if the map is won by a team, then they don't reset.rnrnSo, I should use trigger_multiple in place of the func_button and I shouldn't have to change anything on the door settings (the timing of 30 or 60)?
Threads: 11
Joined: Jun 2008
the trigger multiple can be use for anything you want to have reset, (even if you use a trigger button) and no you wont need to change a door setting just have it target all the different names , from what i have viewed that i have done in the past is made triggermultipile for each entity nif this does not help ..na more in depth forum to ask would be n http://www.chatbear.com/unity2/9/unityhome?v=flatold&g=14
Threads: 24
Joined: Oct 2006
This plugin should fix it.
Threads: 23
Joined: Aug 2007
Vette rocks! Nice work.
Threads: 28
Joined: Sep 2008
Thanks Vet, that fixed it!rnrnFor those of you who may be interested in checking out the map, you can find it here:rnrnhttp://www.fpsbanana.com/maps/125938rnrnThanx again!

