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Message Module (v0.1)

by Zor · 2006-11-29 · 11 replies · 4652 views · 140 downloads

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From the first post

Ok this is a stub module that I am working on that will show members how to make modules for DoD using Amxmodx. I will also have a tutorial on the WIKI as I am programming it. This will help me get others involved in the Module world, which isn't all that complicated! Hehehe...yeah sure says everyone! Once I have this developed and good 2 go I will release it as a learning tool! For now here is the link to the Wiki where I have started the documentation. People who want to start developing modules let me know by replying here, I will also try to be more avaliable on the irc network! PS I am getting a web base IRC for the front page on the go.
n
nWiki:
nhttp://docs.dodplugins.net/index.php/Module_Tutorial
n
nCheers!
nZor

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dod_mm.rar Archive 36 KB 140 dl Download

The thread

All 12 posts from 4 people on Message Module (v0.1), kept as they were written.

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
11-29-2006, 08:17 PM #1

Ok this is a stub module that I am working on that will show members how to make modules for DoD using Amxmodx. I will also have a tutorial on the WIKI as I am programming it. This will help me get others involved in the Module world, which isn't all that complicated! Hehehe...yeah sure says everyone! Once I have this developed and good 2 go I will release it as a learning tool! For now here is the link to the Wiki where I have started the documentation. People who want to start developing modules let me know by replying here, I will also try to be more avaliable on the irc network! PS I am getting a web base IRC for the front page on the go.nnWiki:nhttp://docs.dodplugins.net/index.php/Module_TutorialnnCheers!nZor

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
11-30-2006, 12:52 AM #2

Ok everyone I got about 1/4 way through the tutorial, but too tired at the moment...will work at it tomorow. At the moment if you follow it you will be able to compile any of the Modules from Amxmodx.nnCheers!

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
11-30-2006, 08:08 PM #3

hey man you know any way i could compile linux builds?nnive been messing around with the amxx/modules sources but i can only compile win32.. and my server is linux :-(nna while back bailopan said he'd hook me up with a shell acct so i could compile linux.. but nothing more ever came about with it

Zor
started this thread
Posts: 688
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Joined: Jun 2006
11-30-2006, 10:05 PM #4

Well if you want to compile linux builds you will need a linux box similar to the one that your server is running on. Or at least with the same compiler and architecture. You could also use a virtual linux on your win32 box. Such as the popular http://www.cygwin.com/ or even http://www.colinux.org/ Then do your compiles there and voila!nnCheers!

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
12-05-2006, 10:45 PM #5

Diamond when I was re-compiling an updated BlitzBot (Which I have put on hold) the other day, I used these links to help, maybe they will help you set up for your modules, idunno.rnrnhttp://djeyl.net/forum/index.php?showtopic=47847&st=15&#entry342352rnrnhttp://metamod-p.sourceforge.net/cross-compiling.on.windows.for.linux.htmlrnrnhttp://forums.bots-united.com/archive/index.php/t-3169.htmlrnrnhttp://forums.bots-united.com/showthread.php?t=4822rnrnI find it easier to compile under windows for Linux due to new libaries not being compatable. I have another link for you I'll send when I get home.

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
12-05-2006, 10:47 PM #6

thanks! ill check it out when i get a chance lol ;-)

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
12-06-2006, 12:15 AM #7

http://www.xake.dk/target/tools.htmlrnrnI used this link above to setup, under xp your path is in the <system> icon.rnrnAlso...rnrnhttp://forums.alliedmods.net/showthread.php?t=255rnhttp://djeyl.net/forum/index.php?showtopic=22018rnrnAt least they might help you set up under linux or avoid .NET , compile bots, metamod etc.

Zor
started this thread
Posts: 688
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Joined: Jun 2006
01-01-2007, 07:52 PM #8

Ok everyone! Its finnaly done, now you too can become a module programmer!nnCheers!

Zor
started this thread
Posts: 688
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Joined: Jun 2006
01-03-2007, 12:24 PM #9

Just a show of hands anyone who has tried this? Just so I know...nnCheers!

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
01-03-2007, 01:49 PM #10
Just a show of hands anyone who has tried this? Just so I know...n nCheers!
n nTried yet, no... Read it, yes ... understand it, mostly...

S sparky99
posted here
Posts: 263
Threads: 49
Joined: Jan 2006
05-07-2007, 09:02 AM #11

More examples Plz.

Zor
started this thread
Posts: 688
Threads: 75
Joined: Jun 2006
05-09-2007, 10:43 AM #12

What would you like me to program? Heheheh...what I do want to do is rip the Stats Module outa the DoDx module...I may still do that...as they really shouldn't be together...let me know what you would like to see and if I get time I will do it up for you.nnCheers!

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