Screwy player models
by TigerMan4 · 2007-11-26 · 6 replies · 4450 views · 3 downloads
From the first post
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rnthey run with their upper boddies bent over , looking the wrong way.
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rndoes anyone know the propper way to decompile and fix them ?
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rnand
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rnwhat program to use ?
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rnHLMV ?
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rnValve Hammer editor ?
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rnetc ?
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rnthanks
Added later in the thread
| model_tools.zip | Archive | 219 KB | 3 dl | Download |
The thread
All 7 posts from 3 people on Screwy player models, kept as they were written.
Threads: 37
Joined: Aug 2006
I have a bunch of old player models...some of them work great...some of them dont.rnrnthey run with their upper boddies bent over , looking the wrong way.rnrndoes anyone know the propper way to decompile and fix them ? rnrnandrnrnwhat program to use ?rnrnHLMV ?rnrnValve Hammer editor ?rnrnetc ?rnrnthanks
Threads: 57
Joined: Oct 2005
Axis trench coats right? I haven't even been able to get em working. But yeah you get HLMV and use Zoner's HL Tools to decompile em and edit their QC file and rearrange the order of the animations...but like I said I haven't been able to get them working. One of my mates has but he has since imploded.
Threads: 37
Joined: Aug 2006
not the trench coats...its some "winter SS" and "gi-joe cobra" for the axis.rnrnthe gi-joe cobras are actually pretty neat because they are "bright blue" and easy to see...lol...but when they are looking the other way all the time...its rather distracting.,
Threads: 57
Joined: Oct 2005
I'd ask on the dod forums about this if I were you. Let us know if you get an answer that works.
Threads: 37
Joined: Aug 2006
;8199']I'd ask on the dod forums about this if I were you. Let us know if you get an answer that works.rnrnum....the dod forums are partial to dod/source and they arnt very nice to "us" guys (me specifically) who still prefer dod 1.3 over dod:S <----you know what that "S" real stands for , dont you ? (dod: SHI* !)rnrnI had asked before and this is what I got from them:rnrnrnrndecompile them, remove the lines in the qc dealing with bone controllers (should be about 1-4 of them, somewhere near the top) then compilernshould work fine after that.rnrnthats the only answer I was ever given
Threads: 54
Joined: May 2005
decompile them, remove the lines in the qc dealing with bone controllers (should be about 1-4 of them, somewhere near the top) then compilenshould work fine after that.n nattached are some tools for HLMV, configure them in Jed's HLMV and use the decompile, edit Qc, compile options in it to do what you need to do...n nhttp://www.wunderboy.org/n nhacking models is not fun, nor is it easy, but if successful VERY gratifying !!
Threads: 37
Joined: Aug 2006
will give it a try

