Day of Defeat Plugins Community
This site is an archive — everything is readable and downloadable, nothing can be posted. Admin

Shrikebot waypoints

by noddy · 2010-02-26 · 34 replies · 7360 views · 1569 downloads

Read the thread (35 posts)

From the first post

updated
rn
rn416 waypoints for shrikebot, if you have more or updated versions then please let us know
rnI have also added a txt file list of the waypoints
rn
rnThanks to webmaze for extra waypoints

Files

shrikebot_waypoints.rar Archive 2 MB 804 dl Download
waypoint.txt Config / Docs 6 KB 443 dl Download

Added later in the thread

dod_allendorf_v2.rar Archive 4 KB 144 dl Download
dod_dust_2006.rar Archive 4 KB 86 dl Download
missing.zip Archive 14 KB 92 dl Download

The thread

All 35 posts from 14 people on Shrikebot waypoints, kept as they were written.

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
02-25-2010, 09:46 PM #1

updatedrnrn416 waypoints for shrikebot, if you have more or updated versions then please let us knowrnI have also added a txt file list of the waypointsrnrnThanks to webmaze for extra waypoints

Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
02-28-2010, 09:32 PM #2

Can you do a DOS dir /A to get a list of all the waypoints for which maps and add that to the thread so ppl know?

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
02-28-2010, 09:56 PM #3

You mean like this ?rnrnrnae_grey rnavalanche2_hobos rnbb_jungleruins rnbb_lz rnbb_nightraid rnblizzard rnbnc_orange_3_towers rnbnc_orange_4_towers rnbow_blueburst3 rnbow_colors rncf_khesan rncf_supply rncp_apocalypse_b2 rncp_bravo rncp_danang rncp_firstplatoon rncp_industrial rncp_jungle rncp_queson rncp_southhue rncp_temple rncp_village rncs_office rnde_citadel rnde_dust_2006 rndod_1939_b11 rndod_2pillboxes rndod_adrenalin4 rndod_advance rndod_aleutian rndod_ancient_v2 rndod_anzio rndod_arch rndod_arnhem rndod_assault rndod_avalanche rndod_avalanche_aztec rndod_avalanche_brit rndod_avalanche_switch rndod_avalanche_urban rndod_avalanchenight rndod_aztec rndod_battleground rndod_bayeux_b1 rndod_beefbowl rndod_beerball_flags rndod_belfort_b2 rndod_belgiumx2 rndod_bikini rndod_black rndod_black_final rndod_bleakhill2_1 rndod_bloodyhill_2 rndod_blue rndod_blue_afk rndod_bluelg rndod_bocage rndod_boulevard_b2 rndod_breakout_b4 rndod_breakout_b5 rndod_breakthrough rndod_brume rndod_cabinfever rndod_caen rndod_caen2 rndod_calais rndod_campagne rndod_canals rndod_carentanbob2 rndod_carta_v3 rndod_carta_v3old rndod_charlie rndod_chemille rndod_cherbourg rndod_chinatown rndod_clervaux3b rndod_commando rndod_conflict_b1 rndod_conquest4 rndod_cr44a rndod_crossfade3 rndod_custard_b1 rndod_dam rndod_defense rndod_density_b3 rndod_density_b4 rndod_depot4 rndod_devastation_b10 rndod_difesa rndod_difesa2 rndod_diversion rndod_dog1 rndod_donner rndod_dumm rndod_dust rndod_dustcity_b1 rndod_eightwo1 rndod_enemy rndod_enna rndod_epsilon_b3 rndod_escape rndod_eyeofneedle rndod_fabrik rndod_fabrik2_b2 rndod_falaise rndod_fc rndod_feldfeuer rndod_festung_v4 rndod_flash rndod_flash1 rndod_flash2_b1 rndod_flash2_b1_by_Narcussist.ziprndod_flugplatz rndod_forest rndod_frad3 rndod_freeze_b5 rndod_frenzy rndod_frost rndod_fury rndod_glider rndod_harrington rndod_havok rndod_heutau_b1 rndod_hill_classic rndod_hobofire2 rndod_hostile rndod_hump rndod_icebowl rndod_italy rndod_jagd rndod_jagd_cl rndod_jocund1 rndod_kalt rndod_kirkenes rndod_knight rndod_knueller rndod_koln rndod_kraftstoff rndod_latan3 rndod_legoland2 rndod_lennon_b1 rndod_lennon_b2 rndod_lime rndod_littlecolor rndod_lockout_final rndod_martello rndod_meatgrinder2 rndod_merderet rndod_metzb1 rndod_mountain rndod_murky2 rndod_narbeth_snow rndod_nedus_b2 rndod_normandy rndod_northbound rndod_office rndod_orange rndod_orange_bridge rndod_orange_ctf rndod_orange_snow rndod_orange_tunnels rndod_oslo rndod_pacman rndod_panic_b2 rndod_passage_b1 rndod_pfun rndod_prisoner_v2 rndod_prome_b2 rndod_propaganda rndod_purple rndod_purple_afk rndod_purple_dm rndod_railroad2_b2 rndod_ralleigh rndod_red rndod_red_afk rndod_rennes_b2 rndod_reprisal_b3 rndod_revolt_b2 rndod_rital rndod_saints rndod_saisie_b1 rndod_sampol3 rndod_sanctuary rndod_schwetz rndod_seg3c_b2 rndod_sherman2_b5 rndod_shogun_final rndod_simpsons rndod_siracusa rndod_skyline_b3 rndod_slope rndod_smallbridge rndod_sniperhill_b1 rndod_snowcity_v3 rndod_solitude_b2 rndod_steinburg rndod_straberg rndod_strom_b4 rndod_stuka_v1 rndod_sturm rndod_sulz rndod_Sumpf rndod_superfort rndod_switch rndod_takedown rndod_tallgrass rndod_tensions rndod_tfcdust3a rndod_thunder rndod_tiger rndod_tiger2_b2 rndod_tobruk_b3 rndod_trueblue rndod_ubleburg_v2 rndod_U-Boat_b3 rndod_united rndod_uphill rndod_veghel_b3 rndod_verdun rndod_viceCTF rndod_vicenza rndod_walmart_final rndod_warehouse rndod_warsaw rndod_white rndod_wolfie rndod_xmastown_v3 rndod_xmastown_v4 rndod_yellow rndod_zafod rndod_zalec rndod_zeppelin rnee_dmz rnmarijuana! rnmarijuana3 rnnk_aztec rnnk_backalley rnnk_bigwong rnnk_cbble rnnk_dust2 rnnk_firstplatoon rnnk_industrial rnnk_inferno rnnk_italian rnnk_italy rnnk_jungle rnnk_mehki rnnk_nonnie rnnk_oilrig rnnk_piranesi rnnk_prodigy rnnk_queson rnnk_rats_theatre rnnk_rats4 rnnk_shawshank rnnk_southhue rnnk_storm rnnk_torn rnnk_train rnshrike.txtrnstuka_hobos rnxmas_lodge_v3

W webmaze
posted here
Posts: 35
Threads: 3
Joined: Apr 2008
03-01-2010, 09:17 AM #4

i have some more (more than 150 beside noddy's ones) but don't have the option to attach files. how could i share them?rnrnZeta

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
03-01-2010, 10:21 AM #5

can you email them to me m8 noddy[at]fps-uk.netrnrnI can then upload them here.rnrnThanks

W webmaze
posted here
Posts: 35
Threads: 3
Joined: Apr 2008
03-01-2010, 12:52 PM #6

done. kind regards.rnrnZeta

Dr.G
posted here
Posts: 776
Threads: 75
Joined: Nov 2007
03-01-2010, 01:19 PM #7

Zor it would be nice to post screenshot, quotes etc in these sections too..nnBB code is OffnSmilies are Offn code is OffnHTML code is Off

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
03-01-2010, 05:33 PM #8

zor looking at the length of the directory listing it will be a very long post :)rnrnif they click on the text file and select open they can see the waypoints

Ba5ic
posted here
Posts: 181
Threads: 26
Joined: Nov 2005
03-04-2010, 04:05 AM #9

Anyone have dod_allendorf_v2 shrike waypoints tucked away by any chance?.rnrnTIA

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
03-12-2010, 07:20 PM #10

these should get bots out of spawn m8 but it's not a map that I play so most of the paths are single direction, no idea what the gameplay will be like.

S sgt.scared
posted here
Posts: 7
Threads: 1
Joined: Jul 2008
05-20-2010, 12:09 AM #11

Hey guys i need some waypoints for dod_dust_2006. can you guys help me please.

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
05-21-2010, 04:09 AM #12

is it dod_dust_2006 or de_dust_2006 ?nnif it's de_ then the waypoints are already here.

S sgt.scared
posted here
Posts: 7
Threads: 1
Joined: Jul 2008
05-25-2010, 02:28 PM #13

dod_dust_2006

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
05-25-2010, 09:02 PM #14

here you go.rnrnThese are de_dust_2006 opened in shrikebot and saved as dod_dust_2006rnFlag positions are the same for both maps.

S sgt.scared
posted here
Posts: 7
Threads: 1
Joined: Jul 2008
05-26-2010, 10:16 PM #15

tkx !!!

=*MDMILBURN*=
posted here
Posts: 66
Threads: 11
Joined: Jun 2008
05-29-2010, 07:49 PM #16

hi some of these are way points made for my server <AAC> GUNGAME*BOT*rnrnhttp://bot.clanservers.com/76th%20waypoints/rnrnrnrnThere are other listed that may help someonernrnhttp://bot.clanservers.com/bot%20waypoints/

=*MDMILBURN*=
posted here
Posts: 66
Threads: 11
Joined: Jun 2008
08-13-2010, 11:35 PM #17

any one have a shrikebot waypoints for this old map?

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
08-16-2010, 04:30 AM #18

I don't have them m8 but if I get time and can find the map I will have a look at creating some

=*MDMILBURN*=
posted here
Posts: 66
Threads: 11
Joined: Jun 2008
08-16-2010, 07:43 AM #19

http://bot.clanservers.com/dod_snuz_b2/

T Tabbs
posted here
Posts: 1
Threads: 0
Joined: May 2011
05-10-2011, 02:40 PM #20

Hey there noddy rnrnThanks for the waypoints all mine have been lost through my absence , slowly trying to get em all back as i begin to waypoint again so if you need a hand drop me a pm

G gh0d
posted here
Posts: 5
Threads: 0
Joined: May 2011
05-31-2011, 06:52 AM #21

These way points are awesome! Thanks! Just a quick question though regarding these waypoints and shrike bot. Shrikebot posts an admin message in the center of the screen saying shrike bot and the version number...how do I disable that message from appearing? I didn't put shrikebot on my server yet because I would like to disable that first also some of the way points I need has an in game advertisement saying who made the way point. I don't mind giving credit where credit is due but these huge messages flashing in the middle of the screen is no good. :( Any way to disable these messages before I put them on my server?rnrnThanks a bunch!

G gh0d
posted here
Posts: 5
Threads: 0
Joined: May 2011
05-31-2011, 07:00 AM #22

Also I'm sure where else to post these questions but I figure this would be the best place. Does anyone know if its possible to have an automated process where certain maps do not load bots?? (without having to manually kick the bots). Like for instance we have an aim map on our server where if we load that map... I would prefer it if no bots loaded in game.rnrnAnd if anyone could answer my advertisement question, it would be greatly appreciated(way point creator advertisement in game and shrike bot version advertisement). I really need to disable those.rnrnThanks again!

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
05-31-2011, 06:38 PM #23

1) The messages won't display when running on a server.n2) Place shr "max_bots 0" in the map config file.

G gh0d
posted here
Posts: 5
Threads: 0
Joined: May 2011
05-31-2011, 07:21 PM #24

Awesome. Thank you so much for the quick response Vet! I don't mean to hijack this thread, just two more quick questions. I have 12 bots connecting and I have 12 names set up that they should be picking yet they will choose duplicate names for whatever reason. How can I fix that?rnrnAlso I have max_bots set to 12. Then lets say I'm in the server. Shrikebot will keep trying to connect that 12th bot about 5 or 6 times till it finally gives up. Shouldn't it stop after the first attempt and realizes there's a 12 player in there? Any way to fix that?rnrnThanks again for all your help!

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
06-01-2011, 12:46 AM #25

The bot names are chosen randomly. So just add more names to the list. We run 12 bots but have about 40 bot names so there's rarely a duplicate.rnrnYes, it should stop trying to add bots after the first try. I'd just suggest installing it on your server and see what happens then. Also, keep your shrikebot.cfg short and simple. Our cfg is simply:rnrnbot_logo_percent 0rnbot_reaction_time 2rnbot_skill 2rnbot_chat_percent 0rnbot_whine_percent 0rnbot_taunt_percent 0rnbot_team_balance onrnrnview_skill offrnview_clan offrnrnfunmode 0rnrnmin_bots 0rnmax_bots 12rnkick_all_bots 8

G gh0d
posted here
Posts: 5
Threads: 0
Joined: May 2011
06-02-2011, 09:30 AM #26

Thanks Vet! I have it running on my server now. Works like a charm. You're the best.rnrnThe only other issue I'm seeing is that all of the bots run very slow. Like they don't run at full speed like normal players and even their animation when they die seems slow. I know the waypoints are set up for them slow down through door ways but even out in the open they seem slow. Almost like they holding a walk button in haha. Have you seen this before? This may be normal but I was just wondering if there's a way to speed them up?

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
06-02-2011, 09:16 PM #27

I'd have to look at it to see how it compares to ours. What's the server IP?

G gh0d
posted here
Posts: 5
Threads: 0
Joined: May 2011
06-02-2011, 10:01 PM #28

awesome. thanks vet! yea just notice how slow they run right out in the open and their death animations even seem slow.rnrn216.52.148.35:27015rnrnthanks again!

Vet
posted here
Posts: 229
Threads: 24
Joined: Oct 2006
06-03-2011, 11:02 PM #29

I played on your server and the bots are slow. Its typically caused by a high sys_ticrate value. Its a give/take thing. Shrikebot was designed to run at the default 100 ticrate. But some servers run at 500 or 1000 ticrate. Contrary to what you'd think, a higher ticrate slows the bots and cuts short their death animation. You just have to play around with the sys_ticrate value in-game to find one your happy with, or live with it. On our server, the death animation isn't affected until it gets up to around 200 and the speed change isn't too noticeable until it gets around 350. When you change the value (you'll need RCON power), it takes effect right away. So you can play with the value without having to restart the server or changing the map. If you want to keep a different value, change the VCar in your server.cfg file.

Fuzzy_Duck
posted here
Posts: 1
Threads: 0
Joined: Nov 2011
11-02-2011, 05:09 PM #30

Anyone got anymore Shrikebot waypoints? Would particularly like dod_dani_b3, dod_entschlossen_b3,dod_exercise and any others that aren't listed in the pack.rnRegards and much respect,rnFuzzy_Duck.

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
11-04-2011, 03:41 PM #31

Here are a couple that I have in my archives.rndani_b1 and 3 and exercise_b2

=*MDMILBURN*=
posted here
Posts: 66
Threads: 11
Joined: Jun 2008
09-17-2012, 07:02 AM #32

Any one have a way point for this map?

meathead
posted here
Posts: 337
Threads: 23
Joined: Aug 2007
06-17-2013, 11:43 AM #33

Found waypoints by Chaos, over 600.nhttp://dodclassic.blogspot.de/

K kdfcb
posted here
Posts: 1
Threads: 0
Joined: Aug 2011
06-30-2013, 07:00 AM #34

hey, i have now load this wps (dod_7quick.wps) and more ! rnNow 640 wps on my blog, have fun ;)rnrnhttp://dodclassic.blogspot.de/rnrnGreat Ch40$Kr!3[GER]*

R RoboCop
posted here
Posts: 12
Threads: 5
Joined: Dec 2010
08-14-2016, 06:51 AM #35
DoD Plugins Archive · Repository · Old Forum Threads · Maps · Admin · built 29 Aug 2026 20:21 UTC