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SoccerJam for DOD

by sparky99 · 2007-05-27 · 9 replies · 13614 views · 97 downloads

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From the first post

Ok I need help getting this to work properly. I did a rough convert so it will play baut lacks all kinds of finess. (like my spelling)
rn
rnYou will need to have csdod.amxx so the map will work from here:
rn
rnhttp://forums.alliedmods.net/showthread.php?t=40527
rn
rnI don't code, but it works, sort of.
rn
rnget the map and other info from here:
rn
rnhttp://forums.alliedmods.net/showthread.php?p=352804
rn
rnAt this early time in development you will need to issue a "restart" on the server to reset the match when the score is at 15.

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soccerjam.sma Plugin Source 74 KB 97 dl Download Compile

The thread

All 10 posts from 6 people on SoccerJam for DOD, kept as they were written.

S sparky99
started this thread
Posts: 263
Threads: 49
Joined: Jan 2006
05-27-2007, 07:48 AM #1

Ok I need help getting this to work properly. I did a rough convert so it will play baut lacks all kinds of finess. (like my spelling)rnrnYou will need to have csdod.amxx so the map will work from here:rnrnhttp://forums.alliedmods.net/showthread.php?t=40527rnrnI don't code, but it works, sort of.rnrnget the map and other info from here:rnrnhttp://forums.alliedmods.net/showthread.php?p=352804rnrnAt this early time in development you will need to issue a "restart" on the server to reset the match when the score is at 15.

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
05-27-2007, 11:13 AM #2
 nregister_clcmd("radio1", "LeftDirection", 0) //dod????????nregister_clcmd("radio2", "RightDirection", 0) //dod????????
register_clcmd("drop","Turbo") //DOD???????``n
n ndrop is a valid DOD command... the radio commands are for CS only ... the DOD versions would be ... voice_menu1 and voice_menu2, there is also a voice_menu3n nthis was just a quick peek into it... over time I will look more and offer what I can .. and I am interested in actually trying this soon...n n nwhat specific changes have you made from the original in hoes of mkaign it more DOD compatible ??

{SR} *Raggy*
posted here
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Joined: Apr 2006
05-27-2007, 01:17 PM #3

Try your best Tatsu :D I'll definetly use this if ye can fix it up :D

diamond-optic
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Joined: May 2005
05-27-2007, 10:15 PM #4
|= TatsuSaisei;5940']
nregister_clcmd("drop","Turbo") //DOD???????``n
nncan you actually even hook the drop command in dod? ive never been able to

=|[76AD]|= TatsuSaisei
posted here
Posts: 794
Threads: 54
Joined: May 2005
05-28-2007, 12:36 AM #5
can you actually even hook the drop command in dod? ive never been able to
n nTHAT is a good question ... I have always made a player use the command but never checked for its usage ... Wilson would have the final answer... I believe he has done something with drop commands ...

S sparky99
started this thread
Posts: 263
Threads: 49
Joined: Jan 2006
05-28-2007, 01:11 AM #6

I dont think it would matter. What I expect it does is to give a breif stamina like holding down the shift key I was looking at the WC3 mod to solve this. For gameplay the ballholder probably should run like 10% slower so hes encoraged to pass the ball b4 being chopped down. Maybe in the upgrades his speed should be improved by up to 10%. rnrnALSO having a better look at the code and playing on another server it probably isnt a good idea to execute the cl_ settings on the client, I got picked up for exploiting.rnrnTo answer your Q above on how it was converted I offer this.rnMr son would not play Dod with me cause he was playing CS SoccerJam. So on looking at it I thought Cooool. So I got the SMA took out the include <cstrike> threw in <dodx> & <dodfun> and fixed the complie errors with Dod natives. Then it whinged about the "Damage" message which I couldnt get to work (Apparently if you type "meta game" in the console you can see the messages) so I took a guess and changed it to a FM code I saw in another SMA. And blammo a ball spawned!!! But I could not pick it up because the player team was a string not an integer. So wrote a function for that an it kept crashing with "Scoreinfo" which was solved by commenting it out and replacing some lines for scores with some dod_set_score thingy's. rnAnd now I leave the mess here knowing that if I requested the conversion no-one would do it cause its NOT DOD SPECIFIC... but if I post it sorta working and once you get a taste for it somebody will, well, run with the ball.

=|[76AD]|= TatsuSaisei
posted here
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Joined: May 2005
05-28-2007, 02:56 AM #7
And now I leave the mess here knowing that if I requested the conversion no-one would do it cause its NOT DOD SPECIFIC... but if I post it sorta working and once you get a taste for it somebody will, well, run with the ball.
n ntrue, very true ... nnice pun ... run with the ball...

S sparky99
started this thread
Posts: 263
Threads: 49
Joined: Jan 2006
05-30-2007, 08:46 PM #8

I have updated the code for a FM Touch function, formatted it to be readable (IMHO) and removed code that wont likely be used in the future. I have some more FM stuff to change alone with a rewite of the XP (and some speeling errors art fixed). Does any one who has looked over the code have anything to add?

E el Gato
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Posts: 5
Threads: 3
Joined: Nov 2009
02-18-2010, 11:01 PM #9

this plugin works in dod?

Tank
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Posts: 581
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Joined: Jan 2007
02-19-2010, 04:50 AM #10

Have you tested it in DoD?

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