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Sturmbot for Windows

by noddy · 2010-02-27 · 19 replies · 6240 views · 1534 downloads

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From the first post

Sturmbot 1.7 is the latest and probably the last version available for windows. Also added the fixed version v1.8 it is contained in the fix file.

Files

sturmbot-1.7-win.rar Archive 579 KB 1397 dl Download
SturmBot_v1.7_StosstruppeAndScharfschutzeBotClassFix.zip Archive 750 KB 137 dl Download

The thread

All 20 posts from 6 people on Sturmbot for Windows, kept as they were written.

N noddy
started this thread
Posts: 250
Threads: 19
Joined: Oct 2004
02-27-2010, 09:53 AM #1

Sturmbot 1.7 is the latest and probably the last version available for windows. Also added the fixed version v1.8 it is contained in the fix file.

S sparky99
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Joined: Jan 2006
10-21-2012, 12:08 AM #2

A hexedited version of this plugin fixes a problem.nnhttp://jasonwilliams400com.startlogic.com/snor/weeds/Day_of_Defeat/nnnAnd lots of cool other DOD stuff here.

Zor
posted here
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Threads: 75
Joined: Jun 2006
10-21-2012, 01:25 PM #3

Thanks, added the new file.

RichNagel
posted here
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Joined: Jan 2012
10-23-2012, 01:59 AM #4

Guys,rnrnYou might want to delete that one that you added, and upload this one instead:rnrnReadme -> http://jasonwilliams400com.startlogic.com/snor/weeds/Day_of_Defeat/SturmBot/SturmBot_v1.7_Stosstruppe_and_Scharfschutze_Bot_Class_Fix.txtrnrnZIP -> http://jasonwilliams400com.startlogic.com/snor/weeds/Day_of_Defeat/SturmBot/SturmBot_v1.7_Stosstruppe_and_Scharfschutze_Bot_Class_Fix.ziprnrnNow there's TWO fixes :)

Zor
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Joined: Jun 2006
10-23-2012, 01:24 PM #5

Thanks Rich it changed.rnCheers!

Gary_m
posted here
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Joined: Feb 2010
09-07-2013, 04:20 PM #6

Hirn I've got a problem which i can only put down to the Sturmbot.rnrnThought i would ask here as i know Rich Nagel has a fair bit of knowledge of Sturmbots, plus hopefully a few others peoplrnrnI used to have 2 Linux servers one with Shrikebot and one with Sturmbot. both used to run great. but the Sturmbots were installed by the server provider.rnrnAnyway I took exact copies of both servers, and when i got new Windows servers i put the copies on them. but obviously putting on the relevant bot dll files for Windows, also with Rich Nagel's 1.8 bot fix for SturmbotrnrnThe shrikebot server runs perfect, but although the Sturmbot server runs well, it keeps restarting mid map, after about an hour, or sometimes a bit longer.rnrnWell I assume it's restarting, all the players lose connection and have to reconnect.rnrnAnd monitoring it with HLSW my connection monitor goes red for a few seconds then server goes to the default start map, and then the bots come back on.rnrnThe give away its a restart is looking on HLSW at the time for the bots on the server is showing as 00.00.00 as it would do with a restart.rnrnI was wondering if there is anything that needs to be added, like a file to the root folder or something, I do remember, my previous server provider saying there were some extra things needed to make them work properly rnrnThanks in advance Gary

Gary_m
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Posts: 38
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Joined: Feb 2010
09-07-2013, 04:23 PM #7

Oh thought i'd add I've turned off all plugins as an experiment, in case anything was conflicting, but makes no difference :confused:

RichNagel
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Posts: 49
Threads: 8
Joined: Jan 2012
09-07-2013, 11:08 PM #8

This probably won't be much help, but are you sure that you have all of the directories (and subdirectories) for SturmBot installed on the server correctly?rnrnrnMy local version of SturmBot is installed like this (note, of course, that I'm STILL using the un-updated 2009 version of DoD, as I REFUSE to allow it to update... hence the root of the directory structure will be a little different):rnrnSteamSteamApps<USER_NAME>Day of Defeat
nBot.txt (unnecessary debug file generated by SturmBot)rnWinmeDebug.txt (unnecessary debug file generated by SturmBot)rnrnSteamSteamApps<USER_NAME>Day of DefeatDoDSturmBot
nAxis_Names.txtrnBot.cfgrnBot_Whine.txt (optional)rnBrit_Names.txtrnCList.txtrnUS_Names.txtrnWList.txtrnrnSteamSteamApps<USER_NAME>Day of DefeatDoDSturmBotDlls
nSturm_Bot.dllrnrnSteamSteamApps<USER_NAME>Day of DefeatDoDSturmBotLearn
nSturmBot will generate ".lrn" files herernrnSteamSteamApps<USER_NAME>Day of DefeatDoDSturmBotTemp
nSturmBot will generate ".wp#" files herernrnSteamSteamApps<USER_NAME>Day of DefeatDoDSturmBotWaypoints
nSturmBot's ".wpt" waypoint files go herernrnrnAnd, the way that I run sturmbot is like this:rnrnSteamApps<USER_NAME>Day of DefeatHL.exe -dll SturmBotDllsSturm_Bot.dllrnrnrnAlso, for Metamod:rnrnSteamSteamApps<USER_NAME>Day of DefeatDoDAddonsMetaModDlls
nMetaMod.dllrnrnSteamSteamApps<USER_NAME>Day of DefeatDoDAddonsMetaMod
nConfig.ini (contains the single line "gamedll SturmBot/DLLs/Sturm_Bot.dll", minus the quotes).rnrnPlugins.ini (contains the single line "win32 Addons/AMXModX/Dlls/AMXModX_MM.dll", minus the quotes).rnrnrnAnd I run AMXModX like this:rnrnSteamApps<USER_NAME>Day of DefeatHL.exe -dll AddonsMetaModDllsMetaMod.dllrnrnrnAnyhow, try deleting the previously mentioned "Bot.txt and "WinmeDebug.txt" files, as well as all of the ".wp#" and ".lrn" files (leaving the "Learn" and "Temp" directories though).

Gary_m
posted here
Posts: 38
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Joined: Feb 2010
09-08-2013, 11:39 AM #9

Thanks for the reply Richnnmy relevant configs are set up as followsnnin liblist.gam I have the linesngamedll "addonsmetamoddllsmetamod.dll"ngamedll_linux "addons/metamod/dlls/metamod.so"ngamedll_osx "addons/metamod/dlls/metamod.dylib"nnin dod/dlls i have the filenSturm_bot.dll this file is also in the sturmbot/dlls folder, but wouldn't fire up the bots till till i added the file in dod folder and added the following confignnin addons/metamod/config.ini i have the linengamedll dllsSturm_bot.dll nnThat's a little different to your setup which may be the problem, what do you thinknnHave deleted txt files as suggested. already knew about deleting bot.txt, but the WinmeDebug.txt is a new one to me. probably because i was on Linux server before.nnI am going to also try your setup. I noticed the instruction lines ienwin32 Addons/AMXModX/Dlls/AMXModX_MM.dllnAre in capitals Are they case sensitive, or can i put as isnnnThanks Gary

Gary_m
posted here
Posts: 38
Threads: 3
Joined: Feb 2010
09-08-2013, 12:50 PM #10

just to add a quick update,rnrnafter deleting said txt files i have added the line to the plugins.ini file as suggested, but no other changes yet.rnrnServer been running like that for 3 hours now with no interruptions, keeping my fingers crossed, will keep you updatedrnrnrnGary

RichNagel
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Joined: Jan 2012
09-08-2013, 01:23 PM #11

Hopefully that will do the trick :)

Gary_m
posted here
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Joined: Feb 2010
09-10-2013, 12:33 PM #12

Right I updated to all your settings Rich.nnInitially everything was running ok , 12 hours and no restarts. Then I had one, so thought if it had been running that long everything was ok, and maybe this was just a blip.nnBut have had a few more restarts, so obviously, still having problems. And my server provider has even given me a new server at a different location, which I have transfered to, so don't think it will be a server fault and I have 3 other servers running with that provider, with no Sturmbots and with no problem nnI'm baffled, I assume it would not run at all if there was something missing. maybe there is some event in the game that is triggering it.nnMonitoring with HLSW I get no error message in the console logs, it just stops mid game and restarts at the default map, and all players will lose connection nnI'm sure it's probably something simple, but would love to find out what :confused:nnI'm sure if i keep at it I will eventually get a EUREEKA !!!! moment :)

N noddy
started this thread
Posts: 250
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Joined: Oct 2004
09-11-2013, 04:04 PM #13

this might not be relevant but it's worth knowingrnrnQ: My server keeps crashing, any suggestions?rnrnA: SturmBot has proven itself to be a fairly stable program, however nothing isrn perfect. Using the "max_bots" command without using the "min_bots" commandrn will probably cause your server to crash eventually.

Gary_m
posted here
Posts: 38
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Joined: Feb 2010
09-11-2013, 11:42 PM #14

Yes i'm ok with that thanks Noddy, I have both commands in there.rnrnI'm still doing some experimenting, have found that i can run with up to 4 bots on server and it runs ok, i've tested it over a 24 hour period, but any more than 4 bots and the server eventually does a restart after about an hour or so.rnrnI've tried it with all plugins turned off, and all plugins turned on, and that's a total of 54 plugins, and it makes no difference. so it doesn't look like there's any issues with conflicts therernrnIn the process of trying some other setting but will take a while to test thoroughly rnrnThanks for all your help and suggestions guys, i'm determined to crack this

RichNagel
posted here
Posts: 49
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Joined: Jan 2012
09-12-2013, 12:12 AM #15

That's really a weird thing, that your server doesn't crash with only 4 bots in the game.rnrnOf course, a listen server is different than a deicated server, but me and my buddies have played for several hours at a time with up to 14 bots at a time with no problems (more than 14 bots, along with connected clients, is usally about all that my lowly P4 2.6GHz CPU can handle... along with my relatively weak DSL).rnrnA lot of the time we'll play the exact same map (no map rotation), for upwards of two hours at a time... I've never seen any crashes at all.rnrnI usualy don't run AMXModX at all (or any plugins), unless I'm doing something like a gun game, or a one-weapon mod, so I haven't played any games for all that long with bots with AMXModX.rnrnBTW, even though you said that you had disabled all of your plugins, what about AMXModX (and MeteMod) itself? Can you test with both of those totally uninstalled as well?rnrnP.S. What is your server's IP? Ping permitting, I'd be more than happy to give your server a whirl with some of my buddies :)

Gary_m
posted here
Posts: 38
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Joined: Feb 2010
09-12-2013, 09:27 AM #16

Yes i've tried with all amx stuff turned off, although havn't tried with amx completely removed. Will have to try that. after i've finished some other experimentingrnrnThe server address isrnrn94.23.158.17:27016rnrnSoS | Soldiers of Shadows - customrnrnYou will probably notice some of the maps have waypointing that is not too clever, because I havn't updated from my files, have been too consumed with trying to get it working relliably firstrnrnHave sent you a pm with server rcon just in case you want to change maps etcrnrnWhat' you online Tag or Steam ID just in case I see you online

RichNagel
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Joined: Jan 2012
09-12-2013, 11:44 AM #17
Have sent you a pm with server rcon just in case you want to change maps etc What' you online Tag or Steam ID just in case I see you online
rnrnMany thanks :)rnrnMy Steam profile page is http://steamcommunity.com/id/RichNagel , and you'll see me in-game as either "[S.B.C.] Rich Nagel" (when playing as the Allied Forces), or "[S.B.C.] Herr Franz Nagel" (when playing as the Axis Forces). Clever, eh LOL (my real middle name is Franz)?

RichNagel
posted here
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Joined: Jan 2012
10-22-2013, 12:34 AM #18
RichNagel
posted here
Posts: 49
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Joined: Jan 2012
09-05-2014, 08:54 AM #19

Folks,rnrnHere's a new version (1.9) -> http://sturmbot.org/index.php/downloads/viewdownload/1-sturmbot-for-steam-packages/17-sturmbot-v1-7-stosstruppe-and-scharfschuetze-bot-class-fix-sturmbot-v1-9 :)rnrnFrom my readme:rnrn

rnThe SturmBot v1.7 AI bot addon for Day of Defeat suffers from a problem that causes any bots that are of the Stosstruppe Axis team class (bots with a K43 rifle) to hardly ever attack.rnrnI have previously hosted quite a few games were all of my buddies that were on the Axis team noticed this problem, saying "I've got a SturmBot here who has 0 kills and 20 deaths!"... but I simply chalked that up to "luck" (or lack thereof), and was glad that SturmBot wasn't on MY team LOL!rnrnRecently I've performed a few tests on my own that confirm this problem with the "Stosstruppe" axis team class SturmBots. Any bots that are of this class (or have a K43 rifle for their weapon) will only occasionally use grenades, or occasionally attack with a few rifle head-butts or their pistols. But other than that, they will NEVER fire their K43 rifles.rnrnAlso, there is a problem with ALL versions of SturmBot that prevents any Scharfschütze Axis team class bots (bots with a K98 sniper rifle) from spawning on any Axis Paratrooper maps. The "cls_k98s" entry in the "Sturm_Bot.dll" file was inadvertently named "cls_sniper", and is directly responsible for this problem.rnrnLastly, there are several debug messages that were included in the debug build of SturmBot that were inadvertently left enabled in the final release build of SturmBot v1.7. These debug messages are displayed as text-chat messages by the SturmBots that have picked up a bazooka on maps that include SturmBot "bazooka target" waypoints.rnrnThe specific debug messages are:rnrnI have better things to do!, Like !!rnOpening fire!rnShouldering bazooka!!!rnToo closernCorrect wpn selected!rnCorrect weapon NOT selected!!rnselecting wpn.rnrnThe hex-edited "Sturm_Bot.dll" file included in this archive fixes all of the problems mentioned above. Please note that I have changed the SturmBot version number to "1.9" to prevent any confusion with the official version 1.7 release of SturmBot.rn
I INsane_dod
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Joined: Sep 2017
12-31-2021, 09:04 PM #20

Just replying to this old topic in 2022.rnrnI have a installer with Rich's fixes and more...rnrnhttp://sturmbot.org/index.php/downloads/download/2-sturmbot-for-steam-packages/67-sturmbot-1-9-for-steam-dod-versionrnrnMaps with waypoints...rnhttp://sturmbot.org/index.php/downloads/category/6-day-of-defeat-steam-mapsrnrnrnEnjoy.rnrnINsanernWebmaster strumbot.org

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