Syn's Player Namer
by dodsynthetic · 2009-04-05 · 50 replies · 31131 views · 923 downloads
From the first post
rn
rnThis plugin takes care of those players on your server with the default name "Player" or "(1)Player" and so on. A HUD notice is given along with instructions on how to change their name. They will be forced to change their name within a specified amount of time and if they don't, they will
rnautomatically be renamed to a random name from a list or to their Steam ID.
rn
rn===========================
rnv1.002 Changes
rn===========================
rn- Fixed not creating timers for individual people with bad names.
rn- Now only checks once per player spawn. This should be sufficient.
rn- Made some adjustments. Thanks Dr. G for pointing those out.
rn- Added file support for names that you want changed. Thanks Diamond-Optic for all those names.
rn
rn===========================
rnv1.001 Changes
rn===========================
rn- Changed renaming system using a completely different method.
rn
rn===========================
rnCVARs
rn===========================
rnplayer_rename | 0 = off | 1 = on
rn- Enables or disables the "Player" rename plugin. Default on.
rn
rnplayer_rename_time | x.x
rn- Specifies the amount of time a player named "Player" has before they will be automatically renamed to a different name. You can enter an integer or real number here. For example, a value of one would be 1 second and a value of 1.5 would be 1 and a 1/2 seconds. Default 60.0.
rn
rnplayer_rename_method | 0 = player_rename.ini | 1 = Steam ID
rn- Specifices whether the players named "Player" that have not changed their name within the allowed time get their name automatically changed to one from the file player_rename.ini or to
rntheir Steam ID. Default player_rename.ini
rn
rnplayer_rename_type | 0 = continually countdown notify | 1 = notify once
rn- Allows changing the red HUD count down notification to continually display how many seconds are left to a player that needs to change their name or notify them only once. Default notify once.
rn
rnplayer_rename_case | 0 = not case sensitive | 1 = case sensitive
rn- Allows changing whether players names are checked case sensitively or not against the check for names list. Not case sensitive means Poop is considered the same as poop and with case sensitive checking, Poop is not considered the same as poop. Default case sensitive.
rn
rn===========================
rnplayer_rename.ini
rn===========================
rnThis file contains a list of names used when renaming players named "Player". You can enter up to a total of 64 names. Enter only one name per line.
rn
rn===========================
rnplayer_rename_check.ini
rn===========================
rnThis file contains a list of names that you wish to be used by the renaming plugin. These are names you don't want in your server. You can enter up to a total of 128 names. Enter only one name per line. Checks are performed by identifying and entry in any part of a player's name. E.G. If you have an entry for the word "Poop" and player named "Camel Poop" comes in along with one named "Dog Poop", it will nail both of them.
rn
rn===========================
rnInstallation
rn===========================
rn- Compile the .sma file | An online compiler can be found here:
rn http:www.amxmodx.org/webcompiler.cgi
rn- Copy the compiled .amxx file into your addonsamxmodxplugins folder
rn- Edit the player_rename.ini and player_name_check.ini with names to your liking and copy to your addonsamxmodxconfigs folder.
rn- Copy or create a player_rename.ini file in your addonsamxmodxconfigs folder with a list of names.
rn- Change the map or restart your server to start using the plugin!
Files
| player_rename.ini | Config / Docs | 17 B | 379 dl | Download |
| player_rename_check.ini | Config / Docs | 999 B | 350 dl | Download |
| syns_player_namer.sma | Plugin Source | 11 KB | 194 dl | Download Compile |
The thread
All 51 posts from 16 people on Syn's Player Namer, kept as they were written.
Threads: 15
Joined: Mar 2007
Syn's Player Namer v1.002rnrnThis plugin takes care of those players on your server with the default name "Player" or "(1)Player" and so on. A HUD notice is given along with instructions on how to change their name. They will be forced to change their name within a specified amount of time and if they don't, they will rnautomatically be renamed to a random name from a list or to their Steam ID.rnrn===========================rnv1.002 Changesrn===========================rn- Fixed not creating timers for individual people with bad names.rn- Now only checks once per player spawn. This should be sufficient.rn- Made some adjustments. Thanks Dr. G for pointing those out.rn- Added file support for names that you want changed. Thanks Diamond-Optic for all those names.rnrn===========================rnv1.001 Changesrn===========================rn- Changed renaming system using a completely different method.rnrn===========================rnCVARsrn===========================rnplayer_rename | 0 = off | 1 = onrn- Enables or disables the "Player" rename plugin. Default on.rnrnplayer_rename_time | x.xrn- Specifies the amount of time a player named "Player" has before they will be automatically renamed to a different name. You can enter an integer or real number here. For example, a value of one would be 1 second and a value of 1.5 would be 1 and a 1/2 seconds. Default 60.0.rnrnplayer_rename_method | 0 = player_rename.ini | 1 = Steam IDrn- Specifices whether the players named "Player" that have not changed their name within the allowed time get their name automatically changed to one from the file player_rename.ini or to rntheir Steam ID. Default player_rename.inirn rnplayer_rename_type | 0 = continually countdown notify | 1 = notify oncern- Allows changing the red HUD count down notification to continually display how many seconds are left to a player that needs to change their name or notify them only once. Default notify once.rn rnplayer_rename_case | 0 = not case sensitive | 1 = case sensitivern- Allows changing whether players names are checked case sensitively or not against the check for names list. Not case sensitive means Poop is considered the same as poop and with case sensitive checking, Poop is not considered the same as poop. Default case sensitive.rnrn===========================rnplayer_rename.inirn===========================rnThis file contains a list of names used when renaming players named "Player". You can enter up to a total of 64 names. Enter only one name per line.rnrn===========================rnplayer_rename_check.inirn===========================rnThis file contains a list of names that you wish to be used by the renaming plugin. These are names you don't want in your server. You can enter up to a total of 128 names. Enter only one name per line. Checks are performed by identifying and entry in any part of a player's name. E.G. If you have an entry for the word "Poop" and player named "Camel Poop" comes in along with one named "Dog Poop", it will nail both of them.rnrn===========================rnInstallationrn===========================rn- Compile the .sma file | An online compiler can be found here:rn http:www.amxmodx.org/webcompiler.cgirn- Copy the compiled .amxx file into your addonsamxmodxplugins folderrn- Edit the player_rename.ini and player_name_check.ini with names to your liking and copy to your addonsamxmodxconfigs folder.rn- Copy or create a player_rename.ini file in your addonsamxmodxconfigs folder with a list of names.rn- Change the map or restart your server to start using the plugin!
Threads: 75
Joined: Nov 2007
Its not to be a pain in the ass to you syns, but isnt prethink a bit overkill? I think its called around 60 times each second which will call min. is_user_connected even if pntr_player_rename isnt positive...rnrn[edit]rnrnactually its 99 times per sec lol
Threads: 15
Joined: Mar 2007
Well I did it this way because having up to 32 tasks would probably take more resources to handle. I use a counter system so prethink would have to cycle 5k times before it will perform any major operations. I guess I could just put the is_user_connected after the counter check. Other than that, the only work that is done when the counter hasn't reached it's point is checking the counter value, incrementing the counter, and checking to see if any warnings need to be issued to a player. nnedit - Come to think of it, the counter system should just be replaced with a time based check off of system time. Since CPU speeds vary greatly, 5k cycles in prethink would not always equal the same time elapsed from server to server.
Threads: 75
Joined: Nov 2007
yea a simple check to see if the client is on a team and not death else set a task to check him again. maybe after 5 respawns or death messages change his name... if you wanna be nice :P
Threads: 103
Joined: May 2005
yeah i would say prethink is overkill..nnthe way i think i do it with mine (sry dont feel like actually looking lol) is after a player connects, set a task for like 30sec or so maybe and then check their name...nnif they have Player or whatever, tell them they have 60 seconds to change it and tell them how to change it in the console, all the while setting another task (for that 60sec or whatever) after that task is up, check their name again to see if they changed it.nnif they didnt.. check to see if they are alive & on a team, if they are... change it automatically.. if they are not, set a task back to that function again to check if they are alive and whatnot after that 15secs (which should be enough to give them a chance to respawn)nnntho now that i think of it, might be a better option to have it start when they join a team instead of on client_putinserver or such to avoid having task after task after task if they connect but dont join a team for 20 minutes (tho then might need some extra code to avoid checking if they switch teams)
Threads: 15
Joined: Mar 2007
Well, I did a 360 and used tasks. New version is up. I'm not sure who I originally made this for but you may as well get this new version. XD It works the same as how you originally wanted but with the added option of changing the name to their Steam ID as requested by RollinDeath. Because the originally requested method to count down may not be wanted by others (it sends a message every second!) I have added the option to have it only display that message once to the HUD of total time remaining before auto change.
Threads: 6
Joined: Apr 2005
I put it on my server and nothing happen it shows the plugin working but it is not changing the name
Threads: 15
Joined: Mar 2007
Did you use player with a capitol P? With the name "player", the check is case sensitive as to follow the default naming scheme of the HL engine e.g. Player, (1)Player, etc..
Threads: 59
Joined: Jan 2007
I seem to have issues with the plugin. Yesterday I had it enabled, at first it worked perfectly. It changed people to names I had in the ini file. So im minding my own business, get contacted by one of my members that everyone is being renamed, even admins and what not. So I say LOL, get a big: NOT FUNNY, people are leaving....nnSo, Syn, can you help me?nnWell you know I adjusted something in the plugin, I'll even show you how I did it:nn
nif(equal(check_name,"Player") || equal(check_name,"(1)Player") || equal(check_name,"(2)Player") || equal(check_name,"(3)Player") || equal(check_name,"(4)Player") || equal(check_name,"(5)Player") || containi(check_name,"avamods"))nnnand this linennnif(!equal(check_name,"Player") && !equal(check_name,"(1)Player") && !equal(check_name,"(2)Player") && !equal(check_name,"(3)Player") && !equal(check_name,"(4)Player") && !equal(check_name,"(5)Player") && !containi(check_name,"avamods"))nnnPS: nothing personal D-O, its just too many people get renamed on your server :PThreads: 75
Joined: Nov 2007
I seem to have issues with the plugin. Yesterday I had it enabled, at first it worked perfectly. It changed people to names I had in the ini file. So im minding my own business, get contacted by one of my members that everyone is being renamed, even admins and what not. So I say LOL, get a big: NOT FUNNY, people are leaving....rnrnrnhahahahaha great :Drnrnwell dont check ppl before they are on a team or spawned and if they are dead set the task again. check_name will change too often dont make it a global. and remove FM and prethink :D. and.... get some sleep... :D and you might have been thinking gon when you sayed 360, 1 gon = 0,9 degrees -> http://www.convertworld.com/en/angle/Gon.html (sorry cant help it) ;P
Threads: 103
Joined: May 2005
lolnnhere's my current list of names my plugin looks for if you wanna add some of them or whatever to yours or anything:nnand depending on your server/clan, you can just swap out your clan's entries and stick mine in their place lolnn
//Names To Look Forn#define NAMES 75nnew name_list[NAMES][] =n{n "@ [TCKG]",n "*=GO=*'s",n "FSKl9-Fan",n "@MBG",n "IV|XX Server",n "I SUCK IV",n "I LOVE IV",n "At[IKIP]",n "by[IKIP]",n "@[IKIP]",n "76AD.com",n "I <3 76AD",n "@ 76AD",n "at 76AD",n "supporting 76AD",n "_GSR",n "Bad Azz GSR",n "GSRangers.com",n "at B2B",n "buds2brew",n "@fps",n "FPS server",n "FPS-Server",n "FPS_ADMINS",n "<3 NeO",n "@333th",n "at 333th",n "by 333th",n "@420th",n "@AvaPara",n "@KMZ",n "tktdod",n "chorizoland.com",n "I love DGS",n "B.A.M since",n "I love BAM",n "at BAM",n "BAM rules",n "BAM 4ever",n "Supporting_CTU",n "Fat_Freddys_Cat_House",n "at FF",n "<3 FF",n "FF is the best",n "Loooove FF",n "@ {BOT}",n "@ LLOD",n "@LLOD",n "@ Crackys",n "BA5IC.COM",n "love_FFC",n "with the 15th FAR",n "NRKGaming",n "wuerfelkater.net",n "deathfromhobos.net",n "Love Customized DoD",n "At Customized",n "At_Customized",n "@ [dUsTy]",n "dod.com",n "dodserver.com",n "TheRebels.com.br",n "36thid.com",n ".axe.3dn.ru",n "187ci.",n "187thclan.com",n "slt-dod.fr",n "cs.sushko",n ".shariki.",n "ffcuk.com",n "game-hacks.",n "asdfhack",n "MSXsecurity",n "darkcheats",n "united-cheaters"n}nnthen basically:nfor(new i; i<NAMES; i++) n if(containi(name,name_list[i]) != -1)n //matching name yada yadannwith contain/containi it can return 0 when it does contain the string.. -1 means it doesnt contain it.. so even when !containi(...) is true, the string does infact contain whatever youre checking it fornnnand here's the switch i use for my new names incase you want a list of the names coming from mine lolnswitch(random_num(1,18))n {n case 1: client_cmd(id,"name ^"owned at AvaMods on %s^"",todays_date)n case 2: client_cmd(id,"name ^"owned at AvaMods (%s)^"",todays_date)n case 3: client_cmd(id,"name ^"owned on AvaMods on %s^"",todays_date)n case 4: client_cmd(id,"name ^"owned on AvaMods (%s)^"",todays_date)n case 5: client_cmd(id,"name ^"i played at AvaMods on %s^"",todays_date)n case 6: client_cmd(id,"name ^"i played at AvaMods (%s)^"",todays_date)n case 7: client_cmd(id,"name ^"played at AvaMods on %s^"",todays_date)n case 8: client_cmd(id,"name ^"played at AvaMods (%s)^"",todays_date)n case 9: client_cmd(id,"name ^"played @ AvaMods on %s^"",todays_date)n case 10: client_cmd(id,"name ^"played @ AvaMods (%s)^"",todays_date)n case 11: client_cmd(id,"name ^"supporting AvaMods since %s^"",todays_date)n case 12: client_cmd(id,"name ^"supporting AvaMods from %s^"",todays_date)n case 13: client_cmd(id,"name ^"playing AvaMods since %s^"",todays_date)n case 14: client_cmd(id,"name ^"playing AvaMods from %s^"",todays_date)n case 15: client_cmd(id,"name ^"AvaMods noob since %s^"",todays_date)n case 16: client_cmd(id,"name ^"AvaMods noob from %s^"",todays_date)n case 17: client_cmd(id,"name ^"AvaMods n00b since %s^"",todays_date)n case 18: client_cmd(id,"name ^"AvaMods n00b from %s^"",todays_date)n }Threads: 15
Joined: Mar 2007
mmm... sleep deprivation! Well I noticed that I wasn't creating individual timers for players which was probably leading to the strange problems. I also killed creating the initial task with client_connect in favor of checking once per player spawn. Bad/unwanted names are now stored in a separate file for easy access. DO's names list has been all added to this file with of course Player and it's variants. I also added a CVAR for checking case sensitively or not.
Threads: 3
Joined: Aug 2007
[OffTopic]rnrn
and here's the switch i use for my new names incase you want a list of the names coming from mine lolrnrnrnI know a server/clan that will automatically ban any body who comes in their server with one of these for a name.switch(random_num(1,18))rn {rn case 1: client_cmd(id,"name ^"owned at AvaMods on %s^"",todays_date)rn case 2: client_cmd(id,"name ^"owned at AvaMods (%s)^"",todays_date)rn case 3: client_cmd(id,"name ^"owned on AvaMods on %s^"",todays_date)rn case 4: client_cmd(id,"name ^"owned on AvaMods (%s)^"",todays_date)rn case 5: client_cmd(id,"name ^"i played at AvaMods on %s^"",todays_date)rn case 6: client_cmd(id,"name ^"i played at AvaMods (%s)^"",todays_date)rn case 7: client_cmd(id,"name ^"played at AvaMods on %s^"",todays_date)rn case 8: client_cmd(id,"name ^"played at AvaMods (%s)^"",todays_date)rn case 9: client_cmd(id,"name ^"played @ AvaMods on %s^"",todays_date)rn case 10: client_cmd(id,"name ^"played @ AvaMods (%s)^"",todays_date)rn case 11: client_cmd(id,"name ^"supporting AvaMods since %s^"",todays_date)rn case 12: client_cmd(id,"name ^"supporting AvaMods from %s^"",todays_date)rn case 13: client_cmd(id,"name ^"playing AvaMods since %s^"",todays_date)rn case 14: client_cmd(id,"name ^"playing AvaMods from %s^"",todays_date)rn case 15: client_cmd(id,"name ^"AvaMods noob since %s^"",todays_date)rn case 16: client_cmd(id,"name ^"AvaMods noob from %s^"",todays_date)rn case 17: client_cmd(id,"name ^"AvaMods n00b since %s^"",todays_date)rn case 18: client_cmd(id,"name ^"AvaMods n00b from %s^"",todays_date)rn }
Threads: 75
Joined: Nov 2007
lol what a bunch of wise guys
Threads: 103
Joined: May 2005
[OffTopic]I know a server/clan that will automatically ban any body who comes in their server with one of these for a name.nnnyeah i know a few, one of them i looked at their 'server rules' just out of curiosity, and they dont allow ppl to wear clantags anyway and their banlist was full of like 500 ppl banned for wearing a clantag.. cause they consider that advertising lol.. fine by me in either casennnot like im renaming them to a url or an ip addy... tho occasionally there are some but thats usually when my admins rename someone that joins my server with a url/ip name that isnt on my list of names and doesnt automatically get changed or when someone comes on the server spamming some other server ip (and yet they dont know how to change their name) ...quite rare that i see anyone with an avamods url in their namennidk lol.. when the name change thingy broke in the options.. i wasnt the only one changing players names and such.. but i probably just had the greatest effect cause i was probably the only one that had a plugin to do it automatically lol (which i originally made to change the names of ppl that had cheat sites and such in their name)
Threads: 15
Joined: Mar 2007
No major updates but did add a new entry to the list of names to check for. Looks like Frenchy's bot-pit has started naming players now. XD I miss the old Frenchy's Pit from back in the day.
Threads: 103
Joined: May 2005
another one ive been getting lately is www.dod.bo.pl
Threads: 23
Joined: Aug 2007
btw do I don't have deathfromhobos.net anymore. New one is
DODLADIES@MBG.ComnAnd as per rolling death suggestions I have put name instructions on my motd.
Threads: 19
Joined: Oct 2004
rather than us all renaming each others Playername why not come up with a common name ? so rather than owned@avamods or renamed@fps etc it's something that most server owners will be happy with.rnrnJust an idea
Threads: 15
Joined: Mar 2007
Thanks for the new ones guys. I have added them to the list.
Threads: 75
Joined: Nov 2007
hehe ->rnrn
set_task(1.0,"func_warning",id+2400,"",0,"b")rnrnrn
public client_disconnect(id) {rn if(get_pcvar_num(p_player_rename))rn {rn player_check[id] = 0rn id = id - 2300rn if(task_exists(id))rn remove_task(id)rn }rn}rnrn;)rnrn[edit]rnrnyou might wanna check if its a bot in public func_respawn(id) and if the plugin is be on.. its working great tho. i rename all those n00bs to random desktop icons and crap, works very well... gj!
Threads: 0
Joined: May 2009
i compiled .sma file to 1.81 .amxx rnrni copy player_rename.ini and player_name_chech.ini to configs folder rnrni edit my plugins.ini file and i added the line of this plugin.rnrnAnd it dont work ..rnrn0.0, Can you help me? .. I am newbie , but i think i made all right. 0.o
Threads: 75
Joined: Nov 2007
sounds right what did you write in plugins.ini ? In plugins.ini you need the whole file name like -> syns_player_renamer.amxx
Threads: 0
Joined: May 2009
yes,well the name is syns_player_namer.amxx , no renamer.. 0.0rnrn and i can pause or not the plugin in amx, but dont work..rnrnI just look in modules.ini and I have , fakemeta without ; and and i got fakemeta in module folder.rnrni havent amxmisc and amxmodx in modules.ini and module folder, Must i add them? .. I guess amxmis and amxmox arent modules really, right?..I got full amx 1.81 intalled 0.ornrnI have amxmodx_mm_i386.so in dll folder and amxmisc.sma in scripting folder/include 0.ornrnI saw in .sma some about config folder , my folder is configs , Can be that?rnrnI set already antiafk and antilag plugin 0 problems, this is my third plugin, sorry , i am newbie yet. ^^rnrnSorry for my english xD.
Threads: 0
Joined: May 2009
My game is dod 1.3rnrni downloaded .sma , and 2 .ini files from the first post.rnrnI compiled .sma without edit nothing to 1.81 amxx in ,https://www.dodplugins.net/forums/index.php?page=compiler the name is same , "syns_player_namer" , no caps, same!!.rnrnrnsyns_player_namer file go to folder addonsamxmodxplugins folder (OK)rnrnplayer_rename file and rename_check file , i didnt edit them.. , go to addonsamxmodxconfigs folder (OK )rnrnplugins.ini from from addonsamxmodxconfigs folder was edit with this new line " syns_player_namer.amxx" Ok.rnrnrnAnd plugin dont work, Player & avamods, etc etc, continue in my server.rn¿ Plugin work o not ? ¿ Files from download are right? .. rnrnI love this idea of plugin :( , i want it. I made all possible already. :(
Threads: 75
Joined: Nov 2007
eh you dont have to DL the source and compile it later, just hit "Compiled". Well it looks like you did it right, remember it will only check the names listed rename_check.ini
Threads: 59
Joined: Jan 2007
Im curious Arac, first what is your native language, perhaps one of us can explain it to you in your native language.nnSecondly, if you type amx_plugins in your console while in server (or HLSW) what does it say next to this plugin? Bad load? Running?nn
plugins.ini from foladdonsamxmodxconfigs folder was edit with this new line " sys_name_player.amxx" Ok.nnAnd I assume that underlined in the quote is just a typing mistake?
Threads: 0
Joined: May 2009
Spanish .rnrnYes , error typing here. I just editedrnrnWell i think i made all rightly .. rnrnAdmin Base 1.8.1.3746 AMXX Dev Team admin.amxx running rnAdmin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running rnAdmin Help 1.8.1.3746 AMXX Dev Team adminhelp.amxx running rnSlots Reservation 1.8.1.3746 AMXX Dev Team adminslots.amxx running rnMulti-Lingual Sys 1.8.1.3746 AMXX Dev Team multilingual.am running rnMenus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running rnCommands Menu 1.8.1.3746 AMXX Dev Team cmdmenu.amxx running rnPlayers Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running rnMaps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running rnPlugin Menu 1.8.1.3746 AMXX Dev Team pluginmenu.amxx runningrnAdmin Chat 1.8.1.3746 AMXX Dev Team adminchat.amxx running rnAnti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running rnScrolling Message 1.8.1.3746 AMXX Dev Team scrollmsg.amxx running rnInfo. Messages 1.8.1.3746 AMXX Dev Team imessage.amxx running rnAdmin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running rnNextMap 1.8.1.3746 AMXX Dev Team nextmap.amxx running rnNextmap Chooser 1.8.1.3746 AMXX Dev Team mapchooser.amxx runningrnTimeLeft 1.8.1.3746 AMXX Dev Team timeleft.amxx running rnPause Plugins 1.8.1.3746 AMXX Dev Team pausecfg.amxx running rnStats Configurati 1.8.1.3746 AMXX Dev Team statscfg.amxx runningrnHigh Ping Kicker 0.16.2 OLO/shadow high_ping_kicke running rnDoD AFK Kicker 0.9.4 Fractal dod_anti_afk.am running rnDoD Smoke Grenade 1.4 AMXX DoD Team dod_smokegrenad runningrnAMXX Parachute 1.0 KRoT@L (Ported b amx_parachute.a running rnamx_medic by Stro 1.3b StrontiumDog dod_medic.amxx running rnDoD Spawn Protect v1.1 by Dr Dr.G dod_spawn_prote runningrnSyn's Player Name 1.002 Synthetic syns_player_nam runningrnrnAnd in plugins.inirnrnrnhigh_ping_kicker.amxxrndod_anti_afk.amxxrndod_smokegrenade2.amxxrn;dod_shellshock.amxxrn;dod_medic_class_76_8.amxxrnamx_parachute.amxxrndod_medic.amxxrndod_spawn_protection.amxxrnsyns_player_namer.amxx
Threads: 1
Joined: Nov 2009
I have the same Problem.rnrnThe Plugin ist running i see it in hlsw but no Player will be renamed.rnrnthats the cvars i put in amxx.cfgrnrnplayer_rename 1rnplayer_rename_time 10rnplayer_rename_method 0 (i try 1 but nothin happens too)rnplayer_rename_type 1rnplayer_rename_case 1rnrnSorry for my bad English and my noob question but its my first dod 1,3 ServerrnrnIs there anyone who can help me
Threads: 59
Joined: Jan 2007
Placed the ini files?
Threads: 1
Joined: Nov 2009
yes the .ini Files placed in addonsamxmodxconfigs Folder. No Changes at the moment in the .ini Files.
Threads: 75
Joined: Nov 2007
fire amx_plugins in HLSW, and paste the list
Threads: 1
Joined: Nov 2009
Admin Base 1.8.1.3746 AMXX Dev Team admin.amxx running rnAdmin Commands 1.8.1.3746 AMXX Dev Team admincmd.amxx running rnAdmin Help 1.8.1.3746 AMXX Dev Team adminhelp.amxx running rnSlots Reservation 1.8.1.3746 AMXX Dev Team adminslots.amxx running rnMulti-Lingual System 1.8.1.3746 AMXX Dev Team multilingual.am running rnMenus Front-End 1.8.1.3746 AMXX Dev Team menufront.amxx running rnCommands Menu 1.8.1.3746 AMXX Dev Team cmdmenu.amxx running rnPlayers Menu 1.8.0.3591 AMXX Dev Team plmenu.amxx running rnMaps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running rnAdmin Chat 1.8.1.3746 AMXX Dev Team adminchat.amxx running rnAnti Flood 1.8.1.3746 AMXX Dev Team antiflood.amxx running rnScrolling Message 1.8.1.3746 AMXX Dev Team scrollmsg.amxx running rnInfo. Messages 1.8.1.3746 AMXX Dev Team imessage.amxx running rnAdmin Votes 1.8.1.3746 AMXX Dev Team adminvote.amxx running rnNextMap 1.8.1.3746 AMXX Dev Team nextmap.amxx running rnTimeLeft 1.8.1.3746 AMXX Dev Team timeleft.amxx running rnPause Plugins 1.8.1.3746 AMXX Dev Team pausecfg.amxx running rnStats Configuration 1.8.1.3746 AMXX Dev Team statscfg.amxx running rnDoD Stats 1.8.0.3591 AMXX Dev Team stats.amxx running rnDeagsMapManager 3.23 Deags/AMXX Commu deagsmapmanager running rnDOD_FieldMedic 2.0 Vet(3TT3V) dod_fieldmedic. running rnDOD_Deathnades 2.0 Vet(3TT3V) dod_deathnades. running rnDoD TK Revenge 1.2 AMXX DoD Team dod_tkrevenge.a running rnDoD TeamManager 1.4 AMXX DoD Team dod_teammanager running rnParachute 1.3 KRoT@L/JTP10181 amx_parachute.a running rnVoiceserver Connect 1.0.605 Nextra voiceserver_con running rnAFK Kicker 0.9.4 Fractal dod_anti_afk.am running rnDoD HighPingKicker 1.2 AMXX DoD Team dod_hpk.amxx running rnSyn's Player Namer 1.002 Synthetic syns_player_nam running rnDoD Tackle 1.3 AMXX DoD Team dod_tackle.amxx runningrnrnrnU mean this??
Threads: 75
Joined: Nov 2007
Yea i wanted to make sure it was running on your server...nn
I have the same Problem.nnThe Plugin ist running i see it in hlsw but no Player will be renamed.nnthats the cvars i put in amxx.cfgnnplayer_rename 1nplayer_rename_time 10nplayer_rename_method 0 (i try 1 but nothin happens too)nplayer_rename_type 1nplayer_rename_case 1nnSorry for my bad English and my noob question but its my first dod 1,3 ServernnIs there anyone who can help mennIn this plugin the time cvar is a float value. It might be your problem. nnChange nplayer_rename_time 10nnTonplayer_rename_time 10.0nnBut remember you cannot change name when dead or spectating. So the default 60 seconds its set to is fine.
Threads: 1
Joined: Nov 2009
I try to change ist to 10.0 an try with 60 and 60.0 and with ou anything but nothing happensrnrnAd I try it without the Cvars in amxx.cfg nothing
Threads: 24
Joined: Oct 2006
As an alternative to a task or only checking on respawn, you can catch name origins with the client_infochanged(id) function and monitor name changes with the FM_ClientUserInfoChanged forward. nnThe name change/filter plugin we use also checks the name against the swear filter wordlist to change offensive names. Its a nice feature.
Threads: 1
Joined: Nov 2009
???????? what u mean
Threads: 59
Joined: Jan 2007
LOL Vet, not everyone understands that, in all honesty it didnt rang much bells at my end either.rnrnSennekrieger, Im just going to run this by you, as I have no idea why its not working for you, yet for me...installed it once, never touched it again and it works. I dont know if this will work, but it never hurts to tryrnrn- You said the ini files are placed but they also contains the names to check for and the names which it should replace with?rnrn- Try placing the plugin higher in the custom plugin list, like on top, perhaps another plugin is interfearing with the renamer.rnrn- As for cvars, I have none in my amxx.cfg, which means im using the default standards, so set the cvars to default and see if that works.rnrnPErsonally I would just raise the plugin in plugins.ini and see what that does. PErhaps restart your server instead of just changing the map.
Threads: 1
Joined: Nov 2009
the ini Files are original no changes in it at the Momentrnrni try it withou cvars in amxx.cfg so it schout running on defaultrnrni try to use this without any other plugin in the plugin.cfgrnrnNothing always the same it dosent work.rnrnAny more ideas? Please only those i understand. :D I`m realy new in that. :eek:
Threads: 75
Joined: Nov 2007
Does it throw any errors?
Threads: 24
Joined: Oct 2006
LOL Vet, not everyone understands that, in all honesty it didnt rang much bells at my end either.rnIts all a matter of efficiency. We pretty much all agree that a task isn't the way to go, but checking on every respawn for an event that, in all honesty, will rarely occur, doesn't seem too efficient either. I'm just suggesting that the author let the name change action be the trigger for the plugin to perform its duty, rather than having the plugin constantly checking for a violation. The client_infochanged() function can check a player's info structure (including their 'name') when they join the server. And the forward FM_ClientUserInfoChanged can trigger a routine that could test and block subsequent name change attempts before they even occur.
Threads: 15
Joined: Mar 2007
I'll roll out the next version with this method.
Threads: 0
Joined: Aug 2005
the ini Files are original no changes in it at the Momentrnrni try it withou cvars in amxx.cfg so it schout running on defaultrnrni try to use this without any other plugin in the plugin.cfgrnrnNothing always the same it dosent work.rnrnAny more ideas? Please only those i understand. :D I`m realy new in that. :eek:rnrnHi,rnrnI installed this plugin to my server too, and nothing happens too !! Same problem as other. rnPlugin is running, .ini files at the right locations etc....rnrnAny advise ?rnrnHaddock
Threads: 0
Joined: May 2007
:confused::confused:rnrnMy problem is the same as everyone, but I did a test on 2 linux servers and other Win32 with the same plugins, and syns_player_namer.amxx only work on win32, any solution?rnrn plugins working:rnrn ; Custom - Add 3rd party plugins herernrn amx_parachute.amxxrn force_race.amxxrn deagsmapmanager.amxx debugrn gungame_base.amxx debugrn gungame_dod.amxx debugrn spawnprotection.amxxrn dod_teammanager.amxxrn dod_afkmanager.amxxrn dod_anti_spec.amxxrn voices_manager.amxxrn ClientChecker.amxxrn syns_player_namer.amxx
Threads: 15
Joined: Mar 2007
It's probably a bug somewhere. This plugin will be updated along with a few others in the near future. It will be part of a simultaneous release.
Threads: 0
Joined: May 2007
Thanks for the reply, I hope to soon be finished, this plugin is very useful and excellent.rngood job!!rnrn4Eternity.Grillo
Threads: 0
Joined: Dec 2010
same problem, all files are installed correctly but nothing happens
Threads: 33
Joined: Sep 2008
This plugin only works on windows servers.
Threads: 15
Joined: Mar 2007
Way late reply but for those that may still use this, be sure you are not uploading in ASCII mode as it will attempt to auto translate line breaks to the target system jacking up the files. You should be set to binary. Also, make sure you have set the file permissions correctly on Linux servers. Example chmod 777 in console, full read/write etc.. if in an FTP client. When tested, I had used Ubuntu but no clue what version that was. So, so long ago.
Threads: 2
Joined: Jun 2013
Im not sure about his downloads but if its the same as mine the origanal player_rename.ini file is blank so no name chasnges will be done
Threads: 103
Joined: May 2005
Im not sure about his downloads but if its the same as mine the origanal player_rename.ini file is blank so no name chasnges will be donernrnI just comes with 3 generic names in it by default. Server operators need to put in what they want as new names themselves

