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Weapons mod problems..

by TooLz · 2007-01-22 · 6 replies · 937 views · 32 downloads

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From the first post

Hey guys, I got a new server and its running 1.76b amxmodx, now my Weapons mod will not work..
rn
rnzH_Weapons.sma is attached, all help appreciated.

Files

zH_Weapons.sma Plugin Source 5 KB 32 dl Download Compile

Archived builds from the server loose

These compiled builds sat loose in the server's script folder rather than attached to a post. They are matched to this release by comparing their decompiled Pawn against the source published above, so treat the attribution as strong but not certain. Versions come from the register_plugin() call recovered from the bytecode.

zh_weapons_143.sma v1.0 5 KB Download Compile
zh_weapons_260.sma v1.0 5 KB Download Compile
zh_weapons_466.sma v1.0 5 KB Download Compile

The thread

All 7 posts from 4 people on Weapons mod problems.., kept as they were written.

T TooLz
started this thread
Posts: 96
Threads: 11
Joined: Oct 2005
01-21-2007, 10:14 PM #1

Hey guys, I got a new server and its running 1.76b amxmodx, now my Weapons mod will not work..rnrnzH_Weapons.sma is attached, all help appreciated.

E etothep
posted here
Posts: 32
Threads: 5
Joined: Aug 2006
01-21-2007, 10:32 PM #2

good to see you back toolz,rnrnweve been running this plugin through several versions of amxx and has been pretty much the only plugin that hasnt given me trouble. i hope you find out whats wrong.

T TooLz
started this thread
Posts: 96
Threads: 11
Joined: Oct 2005
01-21-2007, 10:42 PM #3

UGH! Okay well we figured out the problem, apparently plugins.ini must have everything perfectly CaSe.. It had bad load because the case wasnt the same.. lolrnrnhowever, enjoy the plugin!rnrnCya

K Kiel |17.SS|
posted here
Posts: 163
Threads: 12
Joined: Jul 2006
02-04-2007, 03:43 AM #4

Whats that mod do?

T TooLz
started this thread
Posts: 96
Threads: 11
Joined: Oct 2005
02-05-2007, 10:39 PM #5

May wanna read over the code cuz I never did compile a full list of the commands, but its basically you drop your weapon and "say /WEAPON NAME" and it gives you the weapon.rnrnExample of a good list of aliases to bind for this mod:rnrn

rnalias GiveK98 "drop;say /k98"rnalias GiveK43 "drop;say /k43"rnalias GiveMP40 "drop;say /mp40"rnalias GiveSTG44 "drop;say /stg44"rnrnalias GiveGarand "drop;say /garand"rnalias GiveCarbine "drop;say /carbine"rnalias GiveThompson "drop;say /thompson"rnalias GiveGreaseGun "drop;say /greasegun"rnalias GiveBAR "drop;say /bar"rnalias GiveBazooka "drop;say /bazooka"rnrnalias GiveEnfield "drop;say /enfield"rnalias GiveSten "drop;say /sten"rnalias GiveFG42 "drop;say /fg42"rn
rnrnThose are the only weapons I have programmed into it right now, I can easily add the rest of the DoD weapons except FG42 Scoped and Enfield Scoped.rnrnI can easily program the rest, I'll work on it some more soon and setup certain CVar's to enable/disable certain guns in the mod.rnrnAny help with making the mod itself drop a weapon before giving the new one would be absolutely great! I have been trying for some time now to do so and with no luck.rnrnCya

{SR} *Raggy*
posted here
Posts: 370
Threads: 27
Joined: Apr 2006
02-06-2007, 05:39 AM #6

I added a load of the guns except for a few... But me being as stupid as ever... I deleted the sma :(

T TooLz
started this thread
Posts: 96
Threads: 11
Joined: Oct 2005
03-21-2007, 06:27 AM #7

Weapons Mod 2.0 was released, has all weapons except Scoped FG42 and Scoped Enfield as they're not available to be added into a plugin for some reason.rnrnhttps://www.dodplugins.net/forums/showthread.php?t=699rnrnEnjoy it!rnrnCya

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