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DoD ClanMatch (v0.9)

by Firestorm · 2006-07-08 · 64 replies · 48002 views · 2524 downloads

Read the thread (65 posts)

From the first post

DESCRIPTION:
rn============
rn
rnThis is a plugin that a lot of DoD admins have been
rnwaiting for! - a working DoD ClanMatch plugin!
rnFeatures are:
rn- plugin hooks up with DoD's included ClanMatch features
rn- completely menu-driven! all settings and commands can
rneasiely acced by the "amx_dodmatchmenu"!
rn- you can setup the whole match process before you start
rn- you can setup two maps and decide whether to play them
rntwice (so you can play axis and allies) or only once.
rn- a list of available maps for the clanmatchmenu can be
rnloaded from the file "dod_matchmaps.cfg" in your
rn"dod_clanmatch" folder in your amxx configs folder.
rnif it doesn't exist, the maps from your "mapcycle.txt"
rnare used.
rn- you can load match settings from "dod_matchbase.cfg" so
rnyou don't have to apply the settings in-game as the command
rngets longer and longer with every feature added.
rn- you can set clantags for the teams which will be displayed
rnin the results and all messages.
rn- servername can be set and applied for the match
rn- "WarmUp"-mode is running on each map and the set timelimit
rnis applied after both teams are ready and the fight actually
rnstarts.
rn- time remaining can be displayed each roundstart / each min
rn- teams' scores can be displayed each roundstart / each min
rn- map specific config files can be loaded for each map
rnthe filename has to be MAPNAME_match.cfg
rn(i.e.: dod_kalt_match.cfg) and has to be placed into
rnyour "dod_clanmatch" folder in your amxx configs folder
rn- file "dod_clanmatch.cfg" will be executed if it exists in
rnyour dod_clanmatch folder in you AMX Mod X configs folder
rnwhen the match is running.
rn(use that to set class limits)
rn- file "dod_public.cfg" will be executed if it exists in
rnyour dod_clanmatch folder in you AMX Mod X configs folder
rnwhen the match is finished.
rn(use that to remove class limits)
rnFurthermore your server.cfg and amxx.cfg is executed
rnas well, so most of your standard settings are recovered
rnafter the match.
rn- the result and match scoring details can be viewed after
rnthe match is over. people will automatically see them
rnafter they spawned. the password is still active and
rnthe map will run 5min, then it's all set to normal again.
rn- a lot more!
rn
rn
USAGE:rn======rnrnamx_dodmatchmenu = displays the DoD ClanMatch Menurn(you can access all further commandsrnand settings directly through the menu!)rnrndod_cm_folder  = sets folder with your configs (cvar!)rn(default is "dod_clanmatch", don't change thisrnif you just want to use this plugin in one league!)

rn
rn
//rn// - 08.07.2007 Version 0.8rn//      - removed need for engine-modulern//      - major code optimizationsrn//      - removed a big bunch of lines of duplicate codern//      - added global tracking cvarrn//rn// - 12.07.2007 Version 0.9rn//      - added Multilanguagesupportrn//      - removed some lines of duplicate codern//

rn
rnAS FOR NOW, THE OLD HLTV-VERSION IS NOT SUPPORTED ANYMORE
rnAS IT NEVER REALLY WORKED LIKE IT SHOULD HAVE!

Files

dod_clanmatch.sma Plugin Source 95 KB 768 dl Download Compile
dod_clanmatch.txt Config / Docs 3 KB 831 dl Download
dod_clanmatch.zip Archive 3 KB 925 dl Download

The thread

All 65 posts from 29 people on DoD ClanMatch (v0.9), kept as they were written.

F Firestorm
started this thread
Posts: 31
Threads: 30
Joined: Jul 2006
07-08-2006, 11:18 AM #1

DESCRIPTION:rn============rnrnThis is a plugin that a lot of DoD admins have beenrnwaiting for! - a working DoD ClanMatch plugin!rnFeatures are:rn- plugin hooks up with DoD's included ClanMatch featuresrn- completely menu-driven! all settings and commands canrneasiely acced by the "amx_dodmatchmenu"!rn- you can setup the whole match process before you startrn- you can setup two maps and decide whether to play themrntwice (so you can play axis and allies) or only once.rn- a list of available maps for the clanmatchmenu can bernloaded from the file "dod_matchmaps.cfg" in yourrn"dod_clanmatch" folder in your amxx configs folder.rnif it doesn't exist, the maps from your "mapcycle.txt"rnare used. rn- you can load match settings from "dod_matchbase.cfg" sornyou don't have to apply the settings in-game as the commandrngets longer and longer with every feature added.rn- you can set clantags for the teams which will be displayedrnin the results and all messages.rn- servername can be set and applied for the matchrn- "WarmUp"-mode is running on each map and the set timelimitrnis applied after both teams are ready and the fight actuallyrnstarts.rn- time remaining can be displayed each roundstart / each min rn- teams' scores can be displayed each roundstart / each minrn- map specific config files can be loaded for each maprnthe filename has to be MAPNAME_match.cfgrn(i.e.: dod_kalt_match.cfg) and has to be placed intornyour "dod_clanmatch" folder in your amxx configs folderrn- file "dod_clanmatch.cfg" will be executed if it exists inrnyour dod_clanmatch folder in you AMX Mod X configs folderrnwhen the match is running.rn(use that to set class limits)rn- file "dod_public.cfg" will be executed if it exists inrnyour dod_clanmatch folder in you AMX Mod X configs folderrnwhen the match is finished.rn(use that to remove class limits)rnFurthermore your server.cfg and amxx.cfg is executedrnas well, so most of your standard settings are recoveredrnafter the match.rn- the result and match scoring details can be viewed afterrnthe match is over. people will automatically see themrnafter they spawned. the password is still active andrnthe map will run 5min, then it's all set to normal again. rn- a lot more!rnrn

USAGE:rn======rnrnamx_dodmatchmenu = displays the DoD ClanMatch Menurn(you can access all further commandsrnand settings directly through the menu!)rnrndod_cm_folder <folder> = sets folder with your configs (cvar!)rn(default is "dod_clanmatch", don't change thisrnif you just want to use this plugin in one league!)
rnrn
//rn// - 08.07.2007 Version 0.8rn//      - removed need for engine-modulern//      - major code optimizationsrn//      - removed a big bunch of lines of duplicate codern//      - added global tracking cvarrn//rn// - 12.07.2007 Version 0.9rn//      - added Multilanguagesupportrn//      - removed some lines of duplicate codern//
rnrnAS FOR NOW, THE OLD HLTV-VERSION IS NOT SUPPORTED ANYMORErnAS IT NEVER REALLY WORKED LIKE IT SHOULD HAVE!

B BGVAC31
posted here
Posts: 2
Threads: 0
Joined: Jul 2006
07-27-2006, 03:36 PM #2

it siads on my console that it need engine to have plugin work, where do i get the engine thing to put in modules.ini like what it siads on the in hlds console

H Hell Phoenix
posted here
Posts: 201
Threads: 17
Joined: Jan 2005
07-27-2006, 05:24 PM #3

Open up your modules.ini and uncomment the engine modules. They are already installed.

R raphxyz
posted here
Posts: 28
Threads: 5
Joined: Sep 2005
07-29-2006, 07:17 AM #4

hi,nThe engine module is not required!nRemove this and it work!nBye ;)

R raphxyz
posted here
Posts: 28
Threads: 5
Joined: Sep 2005
07-29-2006, 07:19 AM #5

Please transfer DoD ClanMatch ML in devlopers plugins :rolleyes:

B BGVAC31
posted here
Posts: 2
Threads: 0
Joined: Jul 2006
07-29-2006, 02:00 PM #6

hey guys, well i tried it tonight and it did'nt work the menu works and somethings work, but the time limit does'nt work and others, i think it is sort of not complete, also when i do load settings it siad amx_matchbase.cfg not there or not completed, see what do i do, i mean ok this is what i did after putting the compiled clan match plug. in the plugin file. after that i went into the plugin ini. and i put down a few things under the 3 party mods, but i was'nt sure what i put but i deleted my dedicated server because i just got a 16 man private, so i am still wondering how to do it, i mean what do you mean remove the engine things what does it say so i know which one you mean and where which file, and how come it siads that amx_matchbase.cfg or something like that not in file, where would that go then or how do i do that, please help.:o

Garion
posted here
Posts: 93
Threads: 9
Joined: Nov 2005
07-30-2006, 03:53 AM #7

I'm currently helping bg via xfire.

R raphxyz
posted here
Posts: 28
Threads: 5
Joined: Sep 2005
07-30-2006, 06:45 AM #8

amx_loaddodmatch and then amx_startdodmatchnOne needs initially loader the file dod_matchbase

M Morimoto
posted here
Posts: 11
Threads: 1
Joined: Nov 2005
08-15-2006, 04:09 PM #9

i have a few questions.rnrnFirst, in the plugin usage there is a line that states:rnrn// - map specific config files can be loaded for each maprn// the filename has to be MAPNAME_match.cfgrn// (i.e.: dod_kalt_match.cfg) and has to be placed intorn// your "dod_clanmatch" folder in your amxx configs folderrnrncan you please expand on this. if a .cfg file exists for a map , and it is named properly and in the right folder, is it automatically applied? Or do you have to somehow manually apply the .cfg file?rnrnSecond, i want all talk to turn off, fade to black to turn on when we start a match. can i put the appropriate lines to do this into dod_clanmatch.cfg?rnrnThird, at the end of the match, i want all talk to turn on, fade to black to turn off, the server name to revert back to what is in server.cfg, and the password to be disabled. again, can i add the appropriate lines to do this into dod_public.cfg? is this even necessary since the plugin usage says that amxx.cfg and server.cfg are executed at the end of the match?rnrni only ask the above, because the password stayed on the server and the name did not change after our match was over.rnrnFourth, i want to execute the server settings that are contained in calbasic.cfg. can i just put these lines into dod_clanmatch.cfg?

DFHServer
posted here
Posts: 16
Threads: 3
Joined: Feb 2005
12-02-2006, 06:09 AM #10

added this line to "custommenuitems.cfg" filernrnamx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "dod_clanmatch"rnrn"DoD Match Menu" show up greyed in the AMXX menu at the very end. Doesn't seem to matter what access level I put in there, it never seems accessible.rnDFHServer

Zor
posted here
Posts: 688
Threads: 75
Joined: Jun 2006
12-02-2006, 09:08 AM #11
amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "dod_clanmatch"
nnWill come us as that is wrong way to do it:nn
amx_addmenuitem "Weapon Arena" "weaponarena_menu" "hu" "Weapon Arena"
nnThis is the example so following that you would have to use the following:nn
amx_addmenuitem "DoD Match Menu" "amx_dodmatchmenu" "gu" "DoD ClanMatch"
nnCheers!

H humanporkrind
posted here
Posts: 1
Threads: 0
Joined: Jan 2007
01-06-2007, 09:25 PM #12

Is there anyway to get the sound files in english?rnIf not can you tell me what each one says in english and I will see about making some

P Phrozt
posted here
Posts: 2
Threads: 0
Joined: Oct 2005
02-11-2007, 01:10 PM #13

Hi,rnI tried using this plugin on our server - I use the latest AMXX and Metamod, and I compiled the .smaa files using the 1.76c on this homepage, unfortunately, it doesn't work as it should!rnrnI set up the server for a clanmatch, and do following -rnSet maps (Avalanche, and Anzio)rnSet map mode (2 times each map)rnSet timelimit 1 minute (To test the plugin, without having to wait half an hour)rnSet the teamnamesrnStarting the clanmatch.rnrnThe problem occurs already when I start, after I connect, I choose a team, and tutomaticly get assigend Spectator (I know it does that on purpose, this is not my problem...)rnWhen I see what team I want to join, I click join new team, and select the team, but I don't get assigned to the team. I have to do this twice before it assigns me to the team.rnThen the match starts, and play the first round to the end.rnNOW, it should start on the same map again, but this time, we should change side. I doesn't, it changes to anzio, and play one round on that map to, and then it shuts the plugin down, and returns to normal server mode.rnrnIt won't even reconnect to that last map played, to show the final scores anymore, and I have no idea what's wrong!rnI use this plugin alot, as we are in a league, and have 5 matches a week, and we also use the plugin for training purposes.rnrnSo, two questions,rnWill there be an update to the program?rnIf not, is there another program out there, that works just as good as Stefans plugin here?rnrnrnI tried PM'ing Stefan here on the website, as I haven't seen him on MSN in aaaages, anyone know where he is?rnAlso, another thing, when Stefan was in charge of our servers (When he ran Rogue Stormtroopers) he had a great plugin, that would show the server rules for new players that connected, and forced them to accept the rules in order to play on our servers, do you know where I can get that?

P Phrozt
posted here
Posts: 2
Threads: 0
Joined: Oct 2005
02-14-2007, 01:02 PM #14

Allright, found the "bug"/problem" - I had both dod_clanmatch plugins enabled. BUT, to my defense, I would like to point out that, I thought the dod_clanmatch_hltv.amxx plugin was controlling the HLTV ONLY!!rnThis is not the issue.rndod_clanmatch_hltv.amxx is the clanmatch plugin, with a controller for the HLTV, and dod_clanmatch.amxx is a clanmatch plugin WITHOUT a controller to HLTV.rnThat was what confused me :-/rnrnNow, I just got to get the HLTV to record when the match starts...

M MBosta
posted here
Posts: 208
Threads: 30
Joined: Sep 2006
04-27-2007, 02:34 PM #15

hm, this doesn't seem to be working. I compiled all 3 .sma's and placed the config files in the dod directory. When i start the match, it changes to map1, and sometimes it kicks players for timing out. Then after the map has changed, it says the match was a draw 0 - 0, and it claims the match is over. Any help?

C Country
posted here
Posts: 12
Threads: 0
Joined: Aug 2006
05-22-2007, 01:07 PM #16

I use amxx 1.75a and this plugin works great.rnTo get this plugin working the only files I used and needed were the dod_clanmatch.sma and the dod_clanmatch.zip files.rnrnCompile the .sma and put the .sma in the scripting folder.rnAdd the plugin to your plugins.ini filernPut the dod_clanmatch folder in your configs folder.rnIn game open console and and type in ..amx_dodmatchmenurnAdjust the settings the way you like, it works great. :D

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-08-2007, 01:13 PM #17
//rn// - 08.07.2007 Version 0.8rn//      - removed need for engine-modulern//      - major code optimizationsrn//      - removed a big bunch of lines of duplicate codern//      - added global tracking cvarrn//
C caps
posted here
Posts: 1
Threads: 0
Joined: Feb 2007
07-11-2007, 06:57 AM #18

There is a problem on your new version sir.rnrnWhen we install it on a new server it does,'t work properly.rnrnWe miss the language dod_clanmatch.txtrnrnOther think i got as problem :rnrnI'm setting the matchbase .. loading it .. starting the clanmatch but the warm up mode do not start. If i put mp_clan_match value to 1 in the clanmatch.cfg it works but THAN i don't get the result at then end of the match ...rnrn3rd and last. Is that possible to make this Mod Multilanguage ? I would help to translate for the french side.

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-11-2007, 12:47 PM #19
There is a problem on your new version sir.rnrnWhen we install it on a new server it does,'t work properly.rnrnWe miss the language dod_clanmatch.txtrnrnOther think i got as problem :rnrnI'm setting the matchbase .. loading it .. starting the clanmatch but the warm up mode do not start. If i put mp_clan_match value to 1 in the clanmatch.cfg it works but THAN i don't get the result at then end of the match ...rnrn3rd and last. Is that possible to make this Mod Multilanguage ? I would help to translate for the french side.
rnrni'll look into the problems and yes, multilanguage support is alreadyrnplanned. thanks for reporting the issues!

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-11-2007, 01:54 PM #20

i just tested the plugin and all worked fine like it should.rnrnplease check if you have a "mp_clan_match 0" in any ofrnyour config files, for me it worked without any problems/issues.rnrnmultilanguage will be added later today or tomorrow evening the latest.

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-12-2007, 03:59 PM #21
//rn// - 12.07.2007 Version 0.9rn//      - added Multilanguagesupportrn//      - removed some lines of duplicate codern//
rnrnAs for now the DoD ClanMatch Menu itself is still english ONLY,rnbut i will change it to Multilanguage as well in some time.rnrnNow enjoy!

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
07-14-2007, 08:39 AM #22

Where can i get some english sounds for this from as my clan and me cant speak a word of french lol

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-14-2007, 09:10 AM #23
Where can i get some english sounds for this from as my clan and me cant speak a word of french lol
rnrnerm? what sounds? there's no sounds in the plugin that could bernfrench, actually the plugin doesn't use any sounds at all.rnrnso i'm not sure what you're talking about :confused:

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
07-14-2007, 10:50 AM #24

i'm guessing he might be confused with THIS plugin

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
07-14-2007, 12:46 PM #25

Yeah thats the old one i had dimond m8 i just dl this one but its saying sounds missing?? im baffled tbh ive looked at every thing on it and i have fully removed the old one can any one help me pleasennBlobby

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
07-14-2007, 01:44 PM #26
Yeah thats the old one i had dimond m8 i just dl this one but its saying sounds missing?? im baffled tbh ive looked at every thing on it and i have fully removed the old one can any one help me pleasernrnBlobby
rnrnDelete the old dod_clanmatch.amxx and the dod_clanmatch configs folder,rnnow upload my original compiled version and upload the dod_clanmatchrnfolder again, restart your server and it should work.

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
07-14-2007, 05:07 PM #27

Ok did do and im still getting missing sound file start lol i dunno ill work it out dont panic its nothing to do with your work its my stupid server lol problem after problem just lately but its ok lool cheers for your help guysnnRegardsnnBlobby

blobby
posted here
Posts: 421
Threads: 47
Joined: Apr 2007
07-20-2007, 07:47 AM #28

Ok fixed my problem i had some kinda of ztmp of the old plugin on my server weird but its fixed now i tried this out and it works great cheers m8ys

K kartracer
posted here
Posts: 8
Threads: 0
Joined: Sep 2007
09-15-2007, 10:09 PM #29

I have installed this Mod on our squad server and it works well except for the on screen commands. I can bring up the dodmatchmenu on screen and set up the match but once I start the match I get some ML_NOTFOUND errors. The screen shows: ML_NOTFOUND: JOIN_TEAM_AXIS in Red and says the same for ALLIES in Green. Then it says ML_NOTFOUND: MESSAGE_RED_START instead of telling me to type Start to begin the match. rnrnWhen I abort the match it says [DoDCM] ML_NOTFOUND in the chat area.rnrnEverything else seems to work great other than that. Any help would be very much appreciated as our league starts Tuesday September 18th.rnrnThanks in advance for any help,rnkartRacer

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-15-2007, 11:10 PM #30
I have installed this Mod on our squad server and it works well except for the on screen commands. I can bring up the dodmatchmenu on screen and set up the match but once I start the match I get some ML_NOTFOUND errors. The screen shows: ML_NOTFOUND: JOIN_TEAM_AXIS in Red and says the same for ALLIES in Green. Then it says ML_NOTFOUND: MESSAGE_RED_START instead of telling me to type Start to begin the match. nnWhen I abort the match it says [DoDCM] ML_NOTFOUND in the chat area.nnEverything else seems to work great other than that. Any help would be very much appreciated as our league starts Tuesday September 18th.nnThanks in advance for any help,nkartRacer
nndid you put the language file (dod_clanmatch.txt) in ../amxmodx/data/lang/ ??

K kartracer
posted here
Posts: 8
Threads: 0
Joined: Sep 2007
09-15-2007, 11:32 PM #31

Yes I put that file in that location. I just deleted the file and tried putting it there again, restarted the server and it still gives the same error???rnrnDoes the ML_NOTFOUND mean it is not finding a particular module? I've been looking all over and that's the best guess I could come up with (well...that or some sort of MultiLanguage file) because when I abort the match...it says [DoDCM]ML_NOTFOUND MATCH ABORDED when it should say Aborted...rnrnAny other ideas....I'm getting desperate and this is driving me nuts!!!!!

diamond-optic
posted here
Posts: 2,068
Threads: 103
Joined: May 2005
09-16-2007, 12:41 AM #32

ya the ML_NOTFOUND means its not finding the multilanguage entry..nnim not exactly sober lol, so i dont really feel like looking into it more right this minute lol.. sorrynntho i did browse it reallll quick, and im not sure but when its calling lang file entries, i dont think its telling it what to get the language from.. like ive always assumed you need to pass LANG_PLAYER or LANG_SERVER, and neither of those are used.. so that might be something thats wrong.. if no one (such as FeuerSturm) gets a chance to look at it, ill try and do it tomorrow..

FeuerSturm
posted here
Posts: 166
Threads: 15
Joined: Jun 2007
09-16-2007, 05:07 AM #33
ya the ML_NOTFOUND means its not finding the multilanguage entry..rnrnim not exactly sober lol, so i dont really feel like looking into it more right this minute lol.. sorryrnrntho i did browse it reallll quick, and im not sure but when its calling lang file entries, i dont think its telling it what to get the language from.. like ive always assumed you need to pass LANG_PLAYER or LANG_SERVER, and neither of those are used.. so that might be something thats wrong.. if no one (such as FeuerSturm) gets a chance to look at it, ill try and do it tomorrow..
rnrn@diamond-opticrnLANG_SERVER is used if you don't want to display it in client's language,rnthen the server's defined language is used.rnrnLANG_PLAYER is used when you broadcast messages to all players withoutrnspecific player ids, as i'm just displaying messages to specific clients and notrnjust in server's language, there's no need to use any of them. :D rnrnrn@kartracerrnplease open up the dod_clanmatch.txt in windows nopepad or any otherrntexteditor and let me know if you can see the contents!rni have the feeling that the file might be corrupted if you really threw it intornthe correct folder (/addons/amxmodx/data/lang/).rnif you can't read the contents of the file, please try to redownload it.rnrnthat's the only reason that come to my mind right now.

K kartracer
posted here
Posts: 8
Threads: 0
Joined: Sep 2007
09-16-2007, 03:06 PM #34

diamond-optic and FeuerSturm, thank you very much for the replies.rnrnFeuerSturm, I do have the file in the folder you specified and this is a copy of what is in the file. I notice in this file that no where does it say the word "Aborded" but that is how it is spelled when I am in match mode and I abort the match??? Any other ideas?rnrn[en]rnLEADERSAYREADY = %s Clan-Leader!^nSay ^"%s^" to start the match!rnCANTCHANGEMATCH = You can't change a running ClanMatch!rnMATCHBASELOADED = Settings from file dod_matchbase.cfg loaded!rnMATCHBASEMISSING = Failed to load match settings! File dod_matchbase.cfg does not exist!rnMATCHALREADYLIVE = DoD ClanMatch is already running!rnMATCHNOTLIVE = DoD ClanMatch is not running!rnMATCHABORTED = ClanMatch has been aborted!rnREVOKEDREADY = Clan %s revoked ready-status!rnREADYTOFIGHT = Clan %s is ready to fight!rnSAYREVOKE = Say ^"%s^" to revoke your ready-status!rnLASTMINUTE = Last minute runningrnMINREMAINING = %d min remainingrnCANTRESTART = DoD ClanMatch is NOT running! You can't restart the round!rnRESTARTING = Restarting current Round!rnCLANJOINTEAM = Clan %s join Axis!^n^nClan %s join Allies!rnMAP1INVALID = Map1: %s is not valid! Check your spelling!rnMAP2INVALID = Map2: %s is not valid! Check your spelling!rnMAPMODEINVALID = MapMode: %d is not valid! Use 1 or 2!rnTIMEINVALID = Time: %d is not valid! Choose a time greater than 0!rnFFINVALID = FF: %d is not valid! Use 1 or 0!rnSHOWTIMEINVALID = ShowTime: %d is not valid! Use 1/2/3/4/0!rnSHOWSCOREINVALID = ShowScore: %d is not valid! Use 1/2/3/4/5/6/0!rnPWINVALID = Password: %s is not valid! Choose another!rnSETTO = set tornMINPERROUND = minutes per round!rnONROUNDSTART = on roundstartrnEVERYMINUTE = every minuternFEATUREON = EnabledrnFEATUREOFF = DisabledrnMAPONCE = play each map oncernMAPTWICE = play each map twicernrn[de]rnLEADERSAYREADY = %s Clan-Leader!^nSchreibe ^"%s^" in den Chat um zu beginnen!rnCANTCHANGEMATCH = Du kannst ein laufendes Match nicht aendern!rnMATCHBASELOADED = Konfiguration erfolgreich aus Datei dod_matchbase.cfg geladen!rnMATCHBASEMISSING = Konfiguration NICHT geladen! Datei dod_matchbase.cfg existiert nicht!rnMATCHALREADYLIVE = DoD ClanMatch laeuft bereits!rnMATCHNOTLIVE = DoD ClanMatch laeuft nicht!rnMATCHABORTED = ClanMatch wurde abgebrochen!rnREVOKEDREADY = Clan %s hat die Bereitschaft storniert!rnREADYTOFIGHT = Clan %s is bereit fuer die Runde!rnSAYREVOKE = Schreibe ^"%s^" in den Chat um eure Bereitschaft zu stornieren!rnLASTMINUTE = Letzte Minute laeuftrnMINREMAINING = %d minuten verbleibendrnCANTRESTART = DoD ClanMatch laeuft NICHT! Du kannst die Runde nicht neustarten!rnRESTARTING = Runde wird neugestartet!rnCLANJOINTEAM = Clan %s bitte zur Wehrmacht!^n^nClan %s bitte zu den Alliierten!rnMAP1INVALID = Karte1: %s ist keine gueltige Karte! Bitte erneut eingeben!rnMAP2INVALID = Karte2: %s ist keine gueltige Karte! Bitte erneut eingeben!rnMAPMODEINVALID = MapMode: %d ist kein gueltiger Wert! Bitte 1 oder 2 eingeben!rnTIMEINVALID = Zeitlimit: %d ist kein gueltiger Wert! Bitte ein Zeitlimit ueber 0 eingeben!rnFFINVALID = FF: %d ist kein gueltiger Wert! Bitte 1 oder 0 eingeben!rnSHOWTIMEINVALID = ShowTime: %d ist kein gueltiger Wert! Bitte 1/2/3/4 oder 0 eingeben!rnSHOWSCOREINVALID = ShowScore: %d ist kein gueltiger Wert! Bitte 1/2/3/4/5/6 oder 0 eingeben!rnPWINVALID = Passwort: %s ist nicht Moeglich! Bitte ein anderes Passwort waehlen!rnSETTO = geaendert aufrnMINPERROUND = Minuten pro Runde!rnONROUNDSTART = am RundenanfangrnEVERYMINUTE = jede MinuternFEATUREON = EinrnFEATUREOFF = AusrnMAPONCE = eine Runde pro KarternMAPTWICE = zwei Runden pro Karte

FeuerSturm
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09-16-2007, 04:34 PM #35

are you sure that you're using the "official" version from the first post in this threadrnand not a modified 3rd-party version?rnrnthe file is fine and if it's in the correct folder i don't see why that shouldn'trnwork, because in the language file it'srn

MATCHABORTED = ClanMatch has been aborted!rn
rnrnand in the plugin it's
client_print(id,print_chat,"[DoD ClanMatch] %L",id,"MATCHABORTED")
rnrnso plugin's "MATCHABORTED" language definition matches with the one in the dictionary file.rnrni have no other idea besides that you might be using an AMXX version prior to the version the dictionary/multilanguage was established.rnrnin that case your AMXX install should be outdated for years now :cool: rnrnno other ideas besides those ones, sorry!

K kartracer
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09-16-2007, 05:00 PM #36

FeuerSturm,rnrnI am a nub when it comes to all this stuff (this is my very first time!!!!)rnrnIs there a tutorial anywhere that shows/tells you exactly where to put each file and what other plugins/modules, etc. need to be turned on?rnrnI have read your initial post a few times as well as another post where a guy made this program in other languages and I may have mixed your files and his files!?!?!?!rnrnThis is driving me nuts!!!! I want to remove all the stuff and start over I just want to make sure I do it the right way this time.rnrnAny additional help would be much appreciated as we have our squad practice the next two nights to get ready for our first league match on Tuesday.rnrnThanks,rnkartRacer

K kartracer
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09-16-2007, 06:14 PM #37

FeuerSturm,rnrnI deleted all the dod_clanmatch stuff and restarted my server. I did not know about the "compiling" step for the plugins which I found in a tutorial. Once I did that step, reinstalled everything and restarted my server....it all seems to work excellent now.rnrnThank you very much for all your help.rnrnThanks also to diamond-optic for your help.

diamond-optic
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09-16-2007, 07:24 PM #38

i see what you were saying now FeuerSturm, havent really used ML stuff much and always figured LANG_SERVER got server language and LANG_PLAYER got the players language, but i see now how its done in some of the default amxx plugins :D

K kartracer
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09-17-2007, 07:03 PM #39

We used this plugin for a full practice match last night and everything worked great except for one thing. Last season an allied clan of ours set up this plugin on our squad server and I remember that it had a feature that shows the total round score at the end of the round. Last night, it did not show up so I am wondering if again I did not install something correctly?rnrnI had the menu setting set to show the total match score as a hud message when a team gets a full flag cap but it did not show up then either.rnrnAny ideas what could be wrong guys?rnrnThanks in advance for your help.

diamond-optic
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09-17-2007, 07:14 PM #40

isnt the round score part of the amxx stats thing?

K kartracer
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09-18-2007, 04:52 PM #41

So would I just have to install the stats plugin for that feature to work?

diamond-optic
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09-18-2007, 09:02 PM #42

i believe so.. then in the amxx menu ingame go to like stats config or something and there should be one for round score that will show a hud message of the score after each round

FeuerSturm
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09-21-2007, 01:48 AM #43

you don't need to install the stats plugin, the round score is part of the ClanMatch plugin.rnrnDid you enable that option for the clanmatch?rnif yes, it should be displayed.rnif it isn't displayed and you are sure you enabled it, i'll take a look atrnit!

K kartracer
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09-21-2007, 01:36 PM #44

Since I am very new to all this I am not sure what you mean by enabling it? When in-game and in the dodmatchmenu I set the "show score" setting to "show total score at the beginning of each round in a hud message". Nothing shows up on screen at the beginning of each round? rnrnHope that info helps.rnrnThanks,rnkartracer

FeuerSturm
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09-25-2007, 01:48 AM #45
Since I am very new to all this I am not sure what you mean by enabling it? When in-game and in the dodmatchmenu I set the "show score" setting to "show total score at the beginning of each round in a hud message". Nothing shows up on screen at the beginning of each round? rnrnHope that info helps.rnrnThanks,rnkartracer
rnrni'll take a look at that, stay tuned!

D deathbringer1972
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11-15-2007, 07:27 PM #46

Im getting ML_JOINTEAM in the screen isnt it not suppose to have the ML???

diamond-optic
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11-15-2007, 07:36 PM #47
Im getting ML_JOINTEAM in the screen isnt it not suppose to have the ML???
nn
n- 12.07.2007 Version 0.9n added Multilanguage supportn removed some lines of duplicate code
nyou need to put the dod_clanmatch.txt file attached to the 1st post in the ../amxmodx/data/lang/ directory

D deathbringer1972
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11-19-2007, 03:06 AM #48

I am getting the "ML_NOTFOUND" along with CLANMATCH JOIN and other hud messages how do i change that...the plugin works it's just it's annoying to see "ML_NOTFOUND" thank you guys for this great plugin my side has the issue so please help!!!

J jobijoba12s
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12-29-2007, 02:11 PM #49
We used this plugin for a full practice match last night and everything worked great except for one thing. Last season an allied clan of ours set up this plugin on our squad server and I remember that it had a feature that shows the total round score at the end of the round. Last night, it did not show up so I am wondering if again I did not install something correctly?rnrnI had the menu setting set to show the total match score as a hud message when a team gets a full flag cap but it did not show up then either.rnrnAny ideas what could be wrong guys?rnrnThanks in advance for your help.
rnrnrnSomething new about this ? I've got the same problem...rnThx ^^

oddball
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01-12-2008, 09:21 PM #50

Ok i'm a complete newbie to all this. I've setup my server and so far so good. i've not installed plugins before so i've got no idea where anything goes. Can anyone point me in the right direction plz?rnrnThanks

blobby
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01-13-2008, 04:44 PM #51

If you look on the first page it tells you where each file goes normally but here you gonnthe files go in the folders as followsnaddons/amxmodx/plugins/dod_clanmatch.amxxnaddons/amxmodx/scripting/dod_clanmatch.smanaddons/amxmodx/data/lang/dodclanmatch.txtnaddons/amxmodx/configs/dod_clanmatch folder from the zip file goes in here and the you need to go tonaddons/amxmodx/configs/plugins.ini nand add a line that looks like thisndod_clanmatch.amxx nnAnd thats it your donennRegardsnnBlobby

oddball
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01-13-2008, 05:18 PM #52

Thanks for your help booby all working fine now :) :D

blobby
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01-13-2008, 06:03 PM #53

Good glad to hear it m8 this is a very good plugin i have always used it :P

S Seewolf1974
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01-13-2008, 07:01 PM #54

Question: rnIs it also possible to manage the "death cam" (on or off) function with this plugin?rnWould be great.

diamond-optic
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01-13-2008, 07:37 PM #55
Thanks for your help booby all working fine now :) :D
nnhah he called you booby

blobby
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01-13-2008, 10:47 PM #56

ROFL meh i just noticed that

{DwP} 325th ABN
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01-20-2008, 09:22 PM #57

havent tried this one until today and ill have to say kick ass guys nice job love it. hehehe he called you booby hehehe i caught that one to didnt want to be the first

oddball
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01-26-2008, 07:22 AM #58

been away.. sorry for the miss spell blobby

T Thunderboltuk
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03-10-2008, 06:38 AM #59

Hi can anybody help ive tryed putting the files in my server and have one but it dont seem to work any ideas on what i can do ?

U Unleashed108
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09-21-2008, 12:50 PM #60

i'm wondering why it doesn't turn amx off half of the time lol its anoying rrly people play for 119 min instead of 30 :P

=|[76AD]|= TatsuSaisei
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09-27-2008, 03:09 PM #61
i'm wondering why it doesn't turn amx off half of the time lol its anoying rrly people play for 119 min instead of 30 :P
n please elaborate as this makes very little sense in the way its worded...n nyou can't run any amxx plugin.. if amxx is off....

T Tabor
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10-31-2008, 08:55 AM #62

Hi allrnrnNow i have this plugin running fine i was just wondering would it be possible to have it running along side the customvotes plugin .rnrnSo people can vote on starting the match from an already pre set cfg , eg which maps and time limit etc etc rnrnTIA TaborrnrnOk never mind i found commands and got it to run

{ {HK}recon'de'sprayer
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02-20-2011, 09:19 PM #63

I am using dod_clanmatch plugin for DoD 1.3. I tested it on my server and it works up until the match is over. At that point it is suppose to reset my server back to its original settings, however, my server remains locked, the timelimit is at the match time not the default time and it goes back to the first map played in the match. And when I try to abort it says clanmatch not running. Any help would be appreciated. Thanks.

Tank
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02-21-2011, 09:04 PM #64
And when I try to abort it says clanmatch not running.
nnCan you confirm that? When the match is over and it should reset but it doesn't. Can you type amx_plugins to see if the actual plugin is still there?nnPersonally I never used this plugin before but might be able to help to look for the cause of this issue.

PartsPro
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06-01-2012, 08:43 PM #65

Is there a way to only play 1 map 2 rounds and then give total score.

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